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Posted by Mitul Hasan on February 22, 2025 at 10:44pm 0 Comments 0 Likes
Posted by Thais Laos on February 22, 2025 at 10:00pm 1 Comment 0 Likes
Title: Final Bravely
Genre: Action, Adventure, Indie, RPG
Developer:
Windam
Publisher:
Bravely
Release Date: 5 Jan, 2017
English,French
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This game has an interesting system where you pick a character, then you get additional party members that vary (archer, priest wizard etc.). You can also chose a skill to begin the game with. The combat is nice and has a 90's final fantasy feel to it. There are lots of characters to chose from (main characters) and the main enemy is POWERFUL overall a good game and the translation is quite good.. This game has an interesting system where you pick a character, then you get additional party members that vary (archer, priest wizard etc.). You can also chose a skill to begin the game with. The combat is nice and has a 90's final fantasy feel to it. There are lots of characters to chose from (main characters) and the main enemy is POWERFUL overall a good game and the translation is quite good.. This game has an interesting system where you pick a character, then you get additional party members that vary (archer, priest wizard etc.). You can also chose a skill to begin the game with. The combat is nice and has a 90's final fantasy feel to it. There are lots of characters to chose from (main characters) and the main enemy is POWERFUL overall a good game and the translation is quite good.
English version : available.:
Stuff/ Equipments ( translation : 100% )
Monsters ( translation : 100%)
Skills/Spells ( translation : 100% )
Areas ( translation : 100% )
Dialogues part 1 ( translation : 100% (from the beginning to Zoziotown) )
Dialogues part 2 ( translation : 100% (from Zoziotown to Zom's Fortress) )
Dialogues part 3 ( translation : 100% (from Zom's Fortress to Lumerion) )
Dialogues part 4 ( translation : 100% (from Lumerion to the end) )
You can now play Final Bravely in english !
https://steamcommunity.com/app/576800/discussions/0/169379771395391.... Uptdate : 06/29:
Casino : New game (Match card lottery )
Correction : Google doc for bug repport can be use without autorisation
Comming soon :
Second FREE DLC : The fall of the gods
-Class Necromancer (Use powerfull alteration for somes explosifs damages !)
-New areas
-New special boss
-New spells for ALL classes
-3 New games for Casino
. English Version:
The game is in the process of being translatede in english
It should be available between july and october 2017 !. Psst ! One little secret , The curse of the witch doctor ! (next free DLC):
. Update note for Final bravely ::
Coming soon :
The begining of the DLC will be implemented in Millerion with two epic fights in an iconic zone.
Correction of minor bugs
Added of some help in some zones (especially Inquisition scenario)
Reduction of the GP required to buy the legendary ring and weapons at the Guild merchant
Graphique upgrade of the backgrounds and steam card.
Added new dialogues in the game.
Some zone reshaping
Name change from luxurious town of Luxerion to Millerion the luxurious town.
New tittle screen (A new tittle screen in 2d-animation is coming soon)
DLC (soon and free.) :
A free DLC will add a part of the scenario: The fall of the demon spirit
This DLC WIll contain:
One new class that will be able two equip any weapons, its skill will be based on the equiped weapon.
New zones and new dialogues.
A new town
New alchemy recipe
New spells
New equipements
New weapon
New activities. Irandia , le dernier bastion:
Irandia , le dernier bastion est
désormais accessible depuis Millerion (Portail rouge à gauche de votre maison)
Vous allez devoir affronter 2 puissants boss pour rentrer dans Irandia.
Durant ce DLC supplémentaire, vous aurez
la possibilité de vous tester face
à 5 puissants ennemis avec chacun
une stratégie différente.
(La durée de vie du dlc est estimée à 3h dans
lequel il n'y a que de puissants combats technique)
Ajout de nouveaux sorts pour tous les personnages ( Obtenable dans le coffre D'irandia)
Nouvelles recettes d'alchimies : Armes et Armures démoniaques
2 fins sont possibles .
\!/Les monstres et boss d'Irandia ne sont pas affectés par la difficulté choisie
ou par le "Buff du faucheur"
Corrections :
Réduction de la puissance du Méga-Elixir et de l'Élixir
Augmentation de la puissance des armes légendaires en seconde version (sombre)
Ajout de nouvelles altérations d'état
Correction de certains passages invisible
Les créations d'alchimie sont désormais visibles par défaut
Ajout de l'option " Debug temps " dans le debug menu (Pour réactiver le cycle jour nuit en cas de bug ou désactivation)
Correction d'un bug qui permet de dépasser les 24h et provoquer la désactivation du cycle jour / nuit , utilisez le debug menu pour appliquer la correction
Prochaines mises à jour :
Rajout de nombreux dialogues à travers le jeu
Refonte et changement de la majorité des dialogues du jeu. Update 02/19:
New DLC : The curse of the Hexxer
-New classe :
-Necromancien inflict powerful poisons & curses that deal devastating damage to enemies with a lot of health!
-New Combat skills :
-Priest:
-Balance: Redistribute HP / MP / PT of the whole groupe ( No cost , 20 turns reload)
-Magical Ressource : Cancel mana cost and restore some PT every target's turn
-All classes
-Skills can now be inprove in power and cost reduction , Each skill got 10 levels witch getting better the more you use them.
-Magician:
- Increase of the character's power progression curve (You get more Global damage increase after each level up)
-Annalyse : Show 1 to 4 weaknesses of the target and it's HP
-Archer:
-Decrease of the character's power progression curve (You get less global damage increase after each level up)
-Combat :
-Weakness : Show enemy weakness directly under it's HP (BASED on Octopath Traveler combat , created By Olivia )
- Level up : Restore 100% HP / MP
- Escape: 100% success chances
- Monsters apparition: there is now a limit of 15 steps minimum between each fight ( To avoid another fight directly )
- Change to the combat interface (Based on Octopath traveler , inferface created by Olivia )
- Improve of the combat effects
-Improve of the AI during combat ,Monster are now "Smarter"
- Desactivation of the choice of combat interfaces ( CTB/ATB )
- The ennmy HP bar are now hidden
- The color of the enemy's name now change depending on it's HP
-You can no longer target with the mousse
-Bugs Correction :
-Correction of a bug that allow to go trought some NPC at the lac (Returning to the Zone on an already existing game makes the allies who join the group reappear
, talk to them does not cause bug but restart their dialogues)
-Fixed the disappearance of characters after taking the mine cart
- Fixed a bug whe the last Mine cart was use to come back on your steps
-The mouse is no longer usable to play, it forces the movement of the character which allows to go out of the way of the game under certain conditions.
Balance:
-Change to the lava cave : Sources are now only useble once , there is also less of them.
- Vendor "Mega-Item " doesn't sell weapon and accessorys anymore in Zoziotown , Weapon :Millerion Accessorys : Fortress of Zom
Other:
-Added an option to skip the intro cinematic for a new game.
-Increased game resolution (1280 / 720 )
-Full screen by default at the begining of the game
-changing the menus appearance
-A bug prevention has been implemented in Zoziotown, when a new spell
is added to the game, if your character exceeds the level he does not receive it necessarily, a simple walk in Zoziotown corrects the bug.
-Suppression of Cheat Codes acquired by killing the Master Spirit in its maximum difficulty with the 4 guardians alive (It remains however the longest and most difficult fight in the game)
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