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Title: ALICE VR
Genre: Adventure, Indie
Developer:
Carbon Studio
Publisher:
Klabater
Release Date: 27 Oct, 2016
Minimum:
English,Polish,French,German,Russian,Simplified Chinese,Traditional Chinese
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HTC Vive Review: I thoroughly enjoyed this game and have played it twice now, The environments are great to explore and their are a lot of coo-ki level designs through the whole game, The object is to gather Graphine to power your space ship so you can leave orbit, The inhabitants have left their city and you are alone except for a voice in your ear, a mechanical Cheshire cat and a few hinted characters from the original Alice. Mainly your progress is blocked by a variety of physical puzzles that will even have you walking up walls and across the ceiling in giant city scapes, There are audio logs to find from the old inhabitants of the city giving some story to the game, and playing cards to find as well.
The downside to all this for me is that you will never meet any other characters in the flesh and their are no cut scenes to wonder at, There are parts in the game where you reach different transport but you don't get to see a cut scene or any real time travel, just another loading screen. I wont say about the ending but as with a lot of the game it's a let down and I was hoping for a lot more, It totally screams for a script writer to flesh out the story and give it some jazz, If it was not for the wondrous atmosphere it would be a negative, but as it is I think it's worth $15 for a rather cool experience and a trip to another planet.. The first hour of the game is pretty boring. The puzzles are just too easy all throughout the game but gets a bit more interesting towards the end. Graphics appears blurred at a distance even at max setting and I consider enabling teleport mode for anyone who gets vr sickness cause even if I am quite tolerant, at several point in the game, I felt uneasy.
The DLC adds perhaps an hour more to the game and is not that hard. I got the game along with others on indiegala.com, so I don't regret my purchase.. but I would never pay full price for the game. Oh.. and don't try to use your oculus remotes in the game. Crashes the moment you press a button.. Sci-Fi Alice in Wonderland + VR.
This is an immersive story experience. There are some puzzles you occasionally have to solve inbetween unlocking the story, but I'd hesitate to call that 'gameplay'. I kind of feel like the 25 dollar price tag might be a bit much for this. It's like Solus Project but with less actual gaming elements.
Still, other than the blurry visuals, everything else is well polished and thoughtfully crafted towards a pleasent VR experience. Normally I don't like story simulations, but VR kind of changes that. When certain mechanics are well done (locamotion, asset / ui polish, voice acting, setting, story) it's enough to make me forget all that and just enjoy the wonderful vr experience.
I'm only an hour in at this point, and I don't expect to have my mind blown by the time I finish, but certain moments did stand out in that first hour. Driving around the planet in a the vehicle for starters. The driving was super smooth, caused no motion sickness, and really made me feel like I was exploring an alien planet.
There was also kind of trippy dream sequence that was short but enjoyable. I'm guessing i'll see a lot more of these as I delve into the story.
So there it is, the game puts the right amount of attention on the core mechanics and fundamentals that I can recommend picking it up despite the somewhat high pricetag. It all comes together for a really immersive experience and that's really what I'm here for.. DO NOT BUY THIS GAME!!!!!!
You may be asking yourself why and here is your reasoning.
The game must have no scaling or something because once you shrink yourself for the first time in the very beginning there is a vent which you have to go through. I tried to go to it as that is here you have to go to progress but there was a strange invisible wall blocking it which is strange. So I thought to myself maybe I dont go there after a while I found out the game wants you to go there but you go through the wall outside the map just to go around it. So the game is there but why am I now crawling through a vent outside the map because the game thinks the walls are where they are not. I even got this game on sale and its not worth it. I bought this as a PC adventure game so cannot comment on the VR merits. As an adventure game , don't waste your money or time on this. To get anything done you have to solve a large number of mind-numbingly simple puzzles. The same puzzles repeat throughout the game. A typical puzzle is: can't reach high object; AI says you'll need to grow larger, push grow larger button.; touch object; push grow smaller button to continue on your way. After a short while this becomes extremely boring but I gave it a fair play and got 20% through the game before I gave up on it.. Experience not on VR. (for now)
The game is slowely paced at first, perhaps maybe little bit to slow as interactions are scarece. It picks up later on a bit. I got to it after playing Firewatch and willing to try another story based title. Story driven, with nice enviroments. What annoys me the most is that game actually introduces interesting game mechanics and then refuses to use it for more interesting gameplay. Shame. I suspect that the pacing and the movement speeds are made to accomodate the VR experience.
This game is in a nutshell:
Half-Life (sadlly the opening sequence)
Firewatch (complexity of the game mechanics)
Portal (the setting and environments)
Any FPS (the puzzles)
Positives:
*Looks great
*Interesting game mechanics (increase/decrease your size, gravity defying platforms)
*Alice in Wonderland inspired
*Interesting narration
Negatives:
-It can be slow, without giving you many interrations
-Simplistic puzzles - aimed at younger audience I guess
-Not everyone is fan of Alice (dream alike sequences)
-Under-utilised puzzles and shrinking mechanics.
Conclusion:
I'd like to see the game through the VR some of the changes in the environments would look impressive (collapsing structures, changes in perspective). I'm not sure if it would give me any motion issues or not, but it it one of the better looking games so far and immersion must be great. It's good to see a finished product rather than something that looks like a simple 5 min tech demo. Alice VR introduces few nice concepts but fails to play with it through out the experience. Levels are big in size but not terribly interactive. A lot of work was put into how the level should look, but then you will end up with 3 buttons to press and a simple puzzle to solve to get to the next stage.
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