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Posted by 时尚潮人 on February 18, 2025 at 8:25pm 0 Comments 0 Likes
Title: Thunder Kid
Genre: Action
Developer:
Renegade Sector Games
Publisher:
Renegade Sector Games
Franchise:
Tales of the Renegade Sector
Release Date: 22 Oct, 2018
English
TL;DR: Fast Paced Old School Fun at a Great Price
A lot of people here seem to compare Thunder Kid to Mega Man, but I\u2019d argue it\u2019s a lot more like the \u201cbase\u201d stages from the first Contra mashed with the platforming of the early Crash Bandicoot games. At first, I was a little worried as the enemies start off really easy to avoid but thankfully by the last stages you\u2019ll be narrowly jumping between moving platforms all while dodging homing missiles. However, if that still isn\u2019t enough challenge for you, there are golden coins scattered throughout the levels that really take some skill and risk to reach, and they even have an associated achievement. Thunder Kid also features some really enjoyable bosses with satisfying patterns that were rewarding to learn and overcome. Although, I\u2019d personally argue that the world six boss is a bit of a steep learning curve, the final two bosses are really awesome fights. It\u2019s definitely worth the eight-dollar price tag, and I\u2019ll definitely be looking into the other Renegade Sector games.. Thunder Kid is a tightly executed bullet hell in a style that fuses NES era style with low poly 3D. Controls are extremely simple - D-Pad controls the titular hero in a behind-the-back 3rd person shooter (think the base invasion stages in Contra, or Space Harrier). One button for Jump, one for Shoot forward, that's it. Gameplay is based on figuring out enemy timing and patterns. By dodging, and selectively eliminating enemies, the goal is simply to make it to the end of each level. Each area is ruled by a boss that ups the ante for bullet and beam pattern recognition.
There are no powerups or additional mechanics other than the occasional single HP restoration crystal dropped by blasted enemies. A steady progression of increasingly complicated enemy patterns and clever level design means you'll never even miss powerups. Progressive levels become ever more difficult but never truly unfair.
No unlocks or grinding here - Thunder Kid focuses on pure player skill at dodging, jumping and shooting. I'll be honest, there were bonus coins to collect *but I never figured out what they did*. There was no need to. Thunder Kid gives you all the tools to succeed. Your weapon is constant. Your speed is fast as \u2665\u2665\u2665\u2665ing lightning. Play this with a gamepad.
The only thing lacking about Thunder Kid is its length - I beat it in just over 2 hours and only got stuck in a handful of difficult rooms. This is TK's only disappointment: because the gameplay is so tight and it's over quickly, you're left wanting more.
I can certainly see how this would be a speedrunner's delight.
If you're looking for a short and blessed experience blasting some blocky robots into oblivion, Thunder Kid will do it for ya.
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