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Title: Watching Delusion
Genre: Casual, Indie
Developer:
GooDGooN
Publisher:
PsychoFlux Entertainment
Release Date: 3 Aug, 2018
English
The BGM and SE are absolutely wonderful. The graphic is very good.
However.
The puzzle itself is very bad. Everytime the game introduces a new mechanic, it isn't actually a new mechanic, it's just an illusion to trick the player's eyes. I cleared all levels to make sure there's nothing I've missed before making this review.
For example, there are a pair of trump-blanks which demonstrates the number of eyes of the other blank instead of its own. It's nothing new; it's just making the screen more complicated.
Here's an another example. There's ??? blanks which does not notice you about its number of eyes. However you can easily know by dragging multiple blocks above it and see when the blank opens its eyes. So it's yet another visual confusion rather than a proper puzzle.
The later stages demonstrate all that visual confusions in one screen so you will never get the proper layout in your mind. I took a screenshot and just wrote the numbers on the blanks to solve them. This is an awful experience. You know what? If the game demonstrated just the plain puzzles without the visual illusions, like chapter 1, that would be much more fun to play.
At least, do the puzzles have aha-moment? Nope.
TR;DL: Don't buy this game, the soundtrack is better than the game.. Watching Delusion certainly shows potential as a puzzle game. It has the right kind of simplistic premise to be compelling in and of itself. However, the additional obstacles that get introduced can be a tad unintuitive and once the game decides to really crank up the difficulty by combining all these various requirements in order to solve the puzzles, it gets tedious fairly fast.
A bunch of the additional \u201cmechanics\u201d are just obfuscation of information, which is never a good sign for a puzzle game. Others do tax your spatial awareness somewhat and as such are much more welcome. However, at some point, the game just forces so many different parameters at you, that your eyes will start glazing over as you simply do the old trial-and-error routine, which is never a good sign for a puzzle game. As such, I can\u2019t really recommend this title as is. Especially because the soundtrack becomes rather grating and has a nasty habit of switching between tracks without warning in the middle of a level.
. Watching Delusion certainly shows potential as a puzzle game. It has the right kind of simplistic premise to be compelling in and of itself. However, the additional obstacles that get introduced can be a tad unintuitive and once the game decides to really crank up the difficulty by combining all these various requirements in order to solve the puzzles, it gets tedious fairly fast.
A bunch of the additional \u201cmechanics\u201d are just obfuscation of information, which is never a good sign for a puzzle game. Others do tax your spatial awareness somewhat and as such are much more welcome. However, at some point, the game just forces so many different parameters at you, that your eyes will start glazing over as you simply do the old trial-and-error routine, which is never a good sign for a puzzle game. As such, I can\u2019t really recommend this title as is. Especially because the soundtrack becomes rather grating and has a nasty habit of switching between tracks without warning in the middle of a level.
. The BGM and SE are absolutely wonderful. The graphic is very good.
However.
The puzzle itself is very bad. Everytime the game introduces a new mechanic, it isn't actually a new mechanic, it's just an illusion to trick the player's eyes. I cleared all levels to make sure there's nothing I've missed before making this review.
For example, there are a pair of trump-blanks which demonstrates the number of eyes of the other blank instead of its own. It's nothing new; it's just making the screen more complicated.
Here's an another example. There's ??? blanks which does not notice you about its number of eyes. However you can easily know by dragging multiple blocks above it and see when the blank opens its eyes. So it's yet another visual confusion rather than a proper puzzle.
The later stages demonstrate all that visual confusions in one screen so you will never get the proper layout in your mind. I took a screenshot and just wrote the numbers on the blanks to solve them. This is an awful experience. You know what? If the game demonstrated just the plain puzzles without the visual illusions, like chapter 1, that would be much more fun to play.
At least, do the puzzles have aha-moment? Nope.
TR;DL: Don't buy this game, the soundtrack is better than the game.. The BGM and SE are absolutely wonderful. The graphic is very good.
However.
The puzzle itself is very bad. Everytime the game introduces a new mechanic, it isn't actually a new mechanic, it's just an illusion to trick the player's eyes. I cleared all levels to make sure there's nothing I've missed before making this review.
For example, there are a pair of trump-blanks which demonstrates the number of eyes of the other blank instead of its own. It's nothing new; it's just making the screen more complicated.
Here's an another example. There's ??? blanks which does not notice you about its number of eyes. However you can easily know by dragging multiple blocks above it and see when the blank opens its eyes. So it's yet another visual confusion rather than a proper puzzle.
The later stages demonstrate all that visual confusions in one screen so you will never get the proper layout in your mind. I took a screenshot and just wrote the numbers on the blanks to solve them. This is an awful experience. You know what? If the game demonstrated just the plain puzzles without the visual illusions, like chapter 1, that would be much more fun to play.
At least, do the puzzles have aha-moment? Nope.
TR;DL: Don't buy this game, the soundtrack is better than the game.. Watching Delusion certainly shows potential as a puzzle game. It has the right kind of simplistic premise to be compelling in and of itself. However, the additional obstacles that get introduced can be a tad unintuitive and once the game decides to really crank up the difficulty by combining all these various requirements in order to solve the puzzles, it gets tedious fairly fast.
A bunch of the additional \u201cmechanics\u201d are just obfuscation of information, which is never a good sign for a puzzle game. Others do tax your spatial awareness somewhat and as such are much more welcome. However, at some point, the game just forces so many different parameters at you, that your eyes will start glazing over as you simply do the old trial-and-error routine, which is never a good sign for a puzzle game. As such, I can\u2019t really recommend this title as is. Especially because the soundtrack becomes rather grating and has a nasty habit of switching between tracks without warning in the middle of a level.
Watching Delusion now available on Steam:
Hello everyone. We're glad to introduce you 'Watching Delusion', a grotesque puzzle game developed by GooDGooN in 2016.
Please note that the price is $0.99(USD) for a week from now, and it will then be adjusted to $1.99(USD). Don't miss the chance to buy the game at a lower price!
Thank you very much.
https://store.steampowered.com/app/891120/Watching_Delusion/. Steam Achievements activation (November 26th, 2018):
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