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Title: Warhammer 40,000: Space Wolf - Sigurd Ironside
Genre: Action, Strategy
Developer:
HeroCraft
Publisher:
HeroCraft
Franchise:
Warhammer
Release Date: 9 Oct, 2018
Minimum:
English,French,Italian,German,Russian,Korean,Japanese,Simplified Chinese
warhammer 40 000 space wolf - sigurd ironside
I give this DLC a definite maybe rather than a certain recommended.
Having Sigurd in your squad is quite useful in certain scenarios and his ability to summon his own turret and mines is a definite bonus. Arguably the most useful thing about him and this DLC is the Volkite weapon he can wield. For example, turning enemy targets into area of effect time bombs makes the base game's Challenge mode quite easy (for the first few waves at least).
Pros
Sigurd is a reasonably strong and quite versatile squad member with a variety of talents
He can deploy his own turret
His Volkite weapon is great versus massed enemies
Carpeting an area with his mines (talent into them) helps kill enemies quickly or at least slow them down
Lorewise it's nice to have an Iron Priest to play with
Cons
His power may trivialise earlier parts of the game's story mode (so crank up the difficulty setting)
His turret isn't as strong as the ones Valgard can deploy if you have the turret DLC
You cannot deploy more than one turret at a time even if Valgard has some (and this is probably a good thing); much like the Wolf you can only have one active at a time so summoning another causes the previous one to self destruct
Neutral
The Las cutter cards are probably better for the PVP mode than the story campaign and challenge modes
The Volkite cards which Valgard can use are okay, although he generally has access to more directly devastating weaponry
I couldn't get on with Sigurd's alternative melee weaponry loadout, though your mileage may vary
In summary
The real value here is in having Sigurd as a squad member. Situationally his weaponry is devastating. If you like playing the challenge mode (and I do) he is highly recommended. The cards that can be obtained from this DLC might be useful but may require a more strategic-timing playstyle than unleashing ALL THE DAKKA. So this DLC is worth picking up as a bundle deal or on offer. Not essential, but nice to have.. I give this DLC a definite maybe rather than a certain recommended.
Having Sigurd in your squad is quite useful in certain scenarios and his ability to summon his own turret and mines is a definite bonus. Arguably the most useful thing about him and this DLC is the Volkite weapon he can wield. For example, turning enemy targets into area of effect time bombs makes the base game's Challenge mode quite easy (for the first few waves at least).
Pros
Sigurd is a reasonably strong and quite versatile squad member with a variety of talents
He can deploy his own turret
His Volkite weapon is great versus massed enemies
Carpeting an area with his mines (talent into them) helps kill enemies quickly or at least slow them down
Lorewise it's nice to have an Iron Priest to play with
Cons
His power may trivialise earlier parts of the game's story mode (so crank up the difficulty setting)
His turret isn't as strong as the ones Valgard can deploy if you have the turret DLC
You cannot deploy more than one turret at a time even if Valgard has some (and this is probably a good thing); much like the Wolf you can only have one active at a time so summoning another causes the previous one to self destruct
Neutral
The Las cutter cards are probably better for the PVP mode than the story campaign and challenge modes
The Volkite cards which Valgard can use are okay, although he generally has access to more directly devastating weaponry
I couldn't get on with Sigurd's alternative melee weaponry loadout, though your mileage may vary
In summary
The real value here is in having Sigurd as a squad member. Situationally his weaponry is devastating. If you like playing the challenge mode (and I do) he is highly recommended. The cards that can be obtained from this DLC might be useful but may require a more strategic-timing playstyle than unleashing ALL THE DAKKA. So this DLC is worth picking up as a bundle deal or on offer. Not essential, but nice to have.. I give this DLC a definite maybe rather than a certain recommended.
Having Sigurd in your squad is quite useful in certain scenarios and his ability to summon his own turret and mines is a definite bonus. Arguably the most useful thing about him and this DLC is the Volkite weapon he can wield. For example, turning enemy targets into area of effect time bombs makes the base game's Challenge mode quite easy (for the first few waves at least).
Pros
Sigurd is a reasonably strong and quite versatile squad member with a variety of talents
He can deploy his own turret
His Volkite weapon is great versus massed enemies
Carpeting an area with his mines (talent into them) helps kill enemies quickly or at least slow them down
Lorewise it's nice to have an Iron Priest to play with
Cons
His power may trivialise earlier parts of the game's story mode (so crank up the difficulty setting)
His turret isn't as strong as the ones Valgard can deploy if you have the turret DLC
You cannot deploy more than one turret at a time even if Valgard has some (and this is probably a good thing); much like the Wolf you can only have one active at a time so summoning another causes the previous one to self destruct
Neutral
The Las cutter cards are probably better for the PVP mode than the story campaign and challenge modes
The Volkite cards which Valgard can use are okay, although he generally has access to more directly devastating weaponry
I couldn't get on with Sigurd's alternative melee weaponry loadout, though your mileage may vary
In summary
The real value here is in having Sigurd as a squad member. Situationally his weaponry is devastating. If you like playing the challenge mode (and I do) he is highly recommended. The cards that can be obtained from this DLC might be useful but may require a more strategic-timing playstyle than unleashing ALL THE DAKKA. So this DLC is worth picking up as a bundle deal or on offer. Not essential, but nice to have.
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