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Title: War for the Overworld - Heart of Gold Expansion
Genre: Indie, Simulation, Strategy
Developer:
Brightrock Games
Publisher:
Brightrock Games
Franchise:
War for the Overworld
Release Date: 27 May, 2016
Minimum:
English,French,German,Russian,Simplified Chinese,Traditional Chinese,Italian,Polish,Japanese
The team at Brightrock Games further improve their craft with this carefully designed DLC, which I might add was free for backers and early adopters, though I would have paid money on day one for it anyway.
Some of the challenges and the map design harks back to Dungeon Keeper designs. Fun expansion added some fun things, campaign is fun. And feels a bit different from the orriginal campaign, with a more of a \\"rewarding feel if you go the extra mile\\" attached to it. I bought it and so far did not regret it. :)
Keep rocking and keep shining.. BUY IT! ......Hours of fun!. A DLC done to a GOLDEN standard. Ok puns aside this is a great add on to WTFO, interesting and unique aspects, a campaign with 4 large, open levels (a different direction from the main campaign) and challenging acheivements adding more to the replay value of the campaign. There are a few bugs but I am sure those will be patched quickly. A steam sale is a GOLDEN opportunity to pick this up.. If I had to describe the 4 level campaign with some words it'd be things like "Padded" or "Meh."
Understand I am freshly out of finishing the original campaign, Everything is on my mind still, my skills in dungeoning are tuned up yet the levels in this expansion still took me almost an hour to complete for each of them, it seriously felt like everything was just double what it should have been. Oh 12 objectives? 6 would have been better.
It really feels bad to play this campain right after the base games, none of the levels did anything different between each other like in the base game, though it tried, it really tried. I can't lie and say I wasn't having fun, but if we said my fun with the base game was a 10, than this had my fun at like a 3.
It brings some small additions to the game, most notably the titans and the gold knights. The titans being painfully easy to summon and the gold knights actually being pretty awesome.
The titans are basically at the end of the Sin Tree, they cost 3 sin and then you place down its egg and it summons 5 minutes later. That's it. Not all that fun. Nothing game changing, if anything it might have broken balance to have such overpowered entities added at all.
The golden knights cost a lot of gold to construct, and cost a lot of gold to pay. They have 0 needs and they are fairly strong. I like them honestly, they remind me of skeletons from past games with similar setups, except where the skeleton was like a budget soldier the golden knights are like super soldiers.
Any other changes are minor and forgetable, and I just wish they took more time with the campaign. I still had fun and I guess I recommend it because ultimately if you enjoyed the base game you will enjoy this.. So happy they made this game. So like DK made by bullfrog back in the day. WAITED FOR THIS GAME :D:D:D:D. Pacing in the mini-campaign was better than in the main campaign of WFTO.
And hey, all this shiny was awesome, including a chance to don the opulent theme of Kasita which is only available to high-tier Kickstarter backers outside the campaign of this DLC.
I particularly loved a mission where you make a big amount of gold to forge a new Titan.<\/span><\/span>
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