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Title: This Merchant Life
Genre: Indie, RPG, Strategy, Early Access
Developer:
Inexplicable Games
Publisher:
Inexplicable Games
Release Date: 3 Aug, 2017
English
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Basic but pleasant trading simulation ce brought to lfie with decent writing and humor. Shows potential a its early stage.. This is a great little game, easy to pick up and hard to put down. Just enough good writing to be interesting, enough humor to provide a laugh here and there without overdoing it. Good set of progressive upgrades that keep you focused on improving. Pretty much everything that is good about small indie games... my only regret is that it isn't finished yet. :). Just finished the game's main storyline on Standard difficulty. 25 chapters in total. Based on the total hours I've played, I've really liked the concept of the game. Simple enough for everyone to get started. Some of the missions just auto complete because I've gained enough money or completed certain task ahead.
==Spoiler Alert==
Pros:
-Good game concept.
-Simple enough to grasp the whole game (trade, battle, heroes, town missions, building completions, faction missions).
-Trade system is complex yet still making money from enough grinding.
-Upgrading of charater and cart is straightforward.
Cons:
-Grinding on trade, town missions, building completion.
-Battle system simple but too repetitive on selecting and clicking.
-No guide list what is needed on building mission for each town. You have to travel back and forth.
-Main storyline still got room for improvement.
Overall: Recommended. Have a relax setting and gameplay. The main storyline don't rush you to complete it. You can have you own sweet time completing and plowing money from trades. The trade play is more of a buy low, keep along the trade route, sell high when opportunity arises. Battle is straightforward win/lose outcome.. This is one of the most charming titles ive played in a long time.
Simple.
Fun.
Rewarding. 8/10.
Everything from the aesthetics down the functionality of the game are top notch.
Over the last 24 hours the game has been updated beyond recognition and it has a strong future.
Potential for a cult classic if it ever overflows with content.
As it stands though ive currently maxed out the game.
Binge playing mind you..
I want that gold.. at half price...
Then i'll wheel next door and sling it for triple profit..
. Fairly basic resource management and memory game. Good for a days entertainment but no real replayability.. Fun game about being a traveling merchant.. as of right now not enough depth if completed the game in 3 hours and its not much right now.
i would recommend tryng it again in a few weeks / months. This is a great little game, easy to pick up and hard to put down. Just enough good writing to be interesting, enough humor to provide a laugh here and there without overdoing it. Good set of progressive upgrades that keep you focused on improving. Pretty much everything that is good about small indie games... my only regret is that it isn't finished yet. :). the game has great potential however it still needs alot of work to make it a truly great game
here are a few of the pros and cons as i see them.
+ UI design is simple and too the point, it is rarely hard to find something you are looking for, my one problem with this however is that the tier qualities of all goods should be marked from the beginning in the market menu, rather than being completely hidden until you find where to unlock them
+ music is basic but also not to conflicting playing the game for few hours will not neccaserilly cause you to go insane
+ art style is is endearing, however the game could definitely be improved by forcing the art style to be applied to a 3D setpiece you can explore in towns and along the way.
- events are very limited in diversity and after about 6 hours you have experience most parts of the game
- apart from a few scenarios there is very little to do when moving from town to town, the game could benifit greatly from introducing different mechanics during transport. for example allow the player to control the wagon create campsites and forage for herbs or hunt for animals along the way to provide extra income for the merchant when they arrive, adding NPC with quests on the path would also help to diversify the content.(basically make the wagon menu screen it's own lil part of the game)
- no ability to pass time in town meaning you must travel on the roads even if you only need to wait 2 hours for demand to spike for a resource
- town houses so far have no actual purpose and therefore no actual value
overall i rate this bad boy a solid 7.5/10. Start with a rickety old cart, pick up a few cases of cheap ale, and deliver to a very thirsty nearby town, all while avoiding the wolves and bandits that inhabit the roads. Once you've spent your earnings on an upgraded cart and a few gaurds, do it all over again!
It's a nice, casual / time waster sort of game.
You can see the first few minutes of gameplay here on my YouTube Channel
Version 0.46:
This update significantly adds to the friends system within the game, giving you lots more people to meet and befriend within the kingdom and adding more structure with requirements and rewards attached. Traits have an important tangible impact here, affecting how strong your friendships can grow!
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