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Title: The Superlatives: Aetherfall
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 19 Oct, 2017
English
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A very unique superhero experience. You can build your own team, get close to them, and actually do some good. I don't know if I could have turned my team into villains, but I didn't try. This is one of the longest Choice of Games I've played, which is good. If you're looking for a good story and character development, this is for you.. Pro: You get to befriend a nice plant lady from Venus.
Con: You don't get to flirt with the nice plant lady from Venus.
Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. I enjoyed this overall. The Superlatives is an equal mix of superheroes and the Victorian London of Sherlock Holmes. Unique. My only real quibble is that its too easy to make a choice that has consequences you do not intend. So you end up restarting a lot or playing through and seeing where your choices ends up. Fairly good replay value. Recommended if you like superheroes or steampunk genres.. This game is absolutely worth $5.99 and I will likely buy more games from this company as a result of this one. In fantasy/superhero stories you have certain basic components and if an author strays too far from those then they lose the heart of the genre but at the same time each piece has to be articulately crafted and carefully weaved together. Alice Ripley did a great job in this endeavor. The tone of the story instantly takes you on a fantastic superhero adventure through Victorian London. There's murder, mystery, action, a couple shots of humor, and even a dash of romance.
I left this game open on my screen a couple of nights so ignore the play time. For an average reader you probably have about 8-10 hours on a single play through. There are so many options and branching storylines and achievements that I plan on playing it at least once more. My personal preference would have been for more elements to enhance the presentation such as graphics, music, and imagery but the screenshots show you what you're getting into so I'm not complaining.. Great game! Fun story, interesting characters. I'm definitely looking forward to re-playing so I can make different choices and see how things play out differently. A+. Pro: You get to befriend a nice plant lady from Venus.
Con: You don't get to flirt with the nice plant lady from Venus.
Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Pro: You get to befriend a nice plant lady from Venus.
Con: You don't get to flirt with the nice plant lady from Venus.
Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. A very enjoyable adventure to play through, especially if you enjoy these types of industrial revolution/HG Wells settings. There's a few bits of story elements that don't really see fruitation into the storyline, but overall it's still solid writing with satisfying epilogues at the end.. Superlatives is pretty great. Both the story and characters are interesting, and if superheroes or steampunk is your thing I think you'll enjot it. There is definatly a whole lot of potential here. I'll certainly pick up the sequel.
One thing I thought was kind of strange was with how early and how they were introduced I thought Hollow was going to be a more major character, and maybe even a RO.
Version 0.4.2:
Change log
Open Battle
-Added ~20 maps
UI
-Changed appearance of minimap to only show walkable areas
-Aligned minimap to camera rotation
-Fixed some tooltips (i.e. skills)
-Added colors for hero units on minimap
-Changed local hero color to white
-Reduzed size of minimap icons and made them less intrusive
Game
-Minor bugfixes
-Minor code cleanup
-Reduced the number of props visibile at all times
-Performance improved. Update to v.0.1.1:
Change log
Audio
-Capped the number of concurrently playing SFX audio clips
-Reduced the volume of SFX clips (mostly affects weapon sounds)
-Reduced the range from which you can hear audio clips
-Regular soldiers no longer play death speech sounds on incapacitation
Visual
-Your player character now spawns and respawns on a circle placed behind your start position(visualized as a tent)
-Your player character is now always marked with a light above their head
UI
-Moved buttons used to manage troops and their targets into a new panel
-Screen resolutions can now be selected properly without going full screen. Update to v.0.1.3:
Change log
Game Modes
-Added a new game mode: Coop Crawl
-Added a new game mode: Coop Unbeaten
Coop Crawl
-Primary Objective: DO NOT DIE! There is no respawn!
-Primary Objective: Capture every objective on the map
-Secondary Objective: Increase your score by killing enemies
-Note: After capturing an objective, enemies start spawning there
-Capturing an objective kills all enemies in close proximity
-Unit production and player respawn is disabled
-At the end of the match your personal score is uploaded to the leaderboards
-Objectives cannot be recaptured
Coop Unbeaten
-Primary Objective: DO NOT DIE! There is no respawn!
-Secondary Objective: Increase your score by killing enemies
-Secondary Objective: Capture every neutral objective on the map to increase your score and fortify these positions
-Capturing an objective increases wave strength of your enemies
-At the end of the match your personal score is uploaded to the leaderboards
-Objectives cannot be recaptured
Gameplay
-Added support for the new game modes
-Adjusted FOV and camera distance to get a closer look at the action
-Increased scaling of player characters to make them stand out from the crowd
Visuals
-Added an effect which is played when capturing objectives in Coop Crawl
-Reduced the amount of lights in the scene a little
-Terrain: Replaced 2d grass with 3d models
AI
-Fixed a bug which would prevent bodyguards from moving in certain situations
UI
-Disabled buttons which are not supported by the current game mode. Version 0.4.5:
Change log
Animations
-Changed which animations are played by different units and at different speeds
UI
-Fixed a bug which prevented icons from being destroyed on game over
Game
-Fixed some minor bugs
Version 0.4.4
UI
-Added hero portraits to the minimap
-Updated text elements of the options menu for better readability
Known Issues: Some dropdown menus may act weird. Update to v1.30:
Game
-Added three mounted units for each faction
-Added a building to produce mounted units for each faction
-Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base levels up two times per match
-General polish and updated game engine to latest version
Aesthetics
-Moved further into cartoon look
Animations
-Added missing animations
Performance
-Improved performance and reduced memory load a bit
Bugfixes
-Fixed a nasty bug which prevented the game from properly loading at startup
-Minor fixes
. Version 0.5.0:
Change log
Game
-Hero units now inherit stats from other unit types
-Set window mode to full screen by default
-Convention: Unit names are now single word only
-Changed a couple of unit names to conform to this convention
-Added some checks to prevent incorrect building placement
-Added attack boni vs other types to all units
-Now preventing key clicks from opening windows which don‘t make sense for the current game mode
Animations
-Added some missing animations
UI
-Fixed a couple of bugs for tooltips
-Now hiding buttons which are invalid for the current game mode
-Re-added selection circles for the currently selected unit
-Now showing unit stats and info for the currently selected unit
Graphics
-Changed some materials to prevent silhouettes from showing on some units when behind the weapon
Known Issues
-Sometimes units are not playing animations. September Update 1:
Change log (v.0.3.0)
Multiplatform release: Added executables for Mac and Linux
Added 2 new coop gamemodes: Open Battle and Corridor Battle
Added a melee unit
Open Battle (Coop)
-Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes
-Control the flow of battle and outplay your opponent to win
-Production is disabled
Corridor Battle (Coop)
-Stretched area with two teams placed at opposite ends
-Classic tug of war
-Production is disabled
Maps
-Added secondary maps to all game modes which support unit production
-Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap
-Added links between main map and secondary maps at specific points, usually at team starting positions
Units
-Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damage
AI
-Added cannons back to the default production rotation
Weapons
-Generally increased the cooldowns of all weapons to reduce clutter and adjust pacing
UI
-Unified tooltips for all game modes to make them more consistent
-Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location
-General cleanup and improvements
FOW
-Improved visual quality of the Fog of War
Performance
-Threaded a lot of tasks improving performance
Multiplayer
-Added various sanity checks to prevent irregular actions.
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