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Title: The Silence Outside
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Developer:
New Horizon Productions
Publisher:
New Horizon Productions
Release Date: 27 Nov, 2017
Minimum:
English
Early Access Watcher Public Service Announcement
Game: The Silence Outside
Version: v0.9
Gameplay Footage: www.youtube.com\/watch?v=glIzNWgoInk\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=glIzNWgoInk<\/a>
Disclosure: This game copy was bought by the reviewer.
I have no issue with a developer using store bought assets as place marks. I really don\u2019t The moment they decide to put their game up for sale, however, the leniency degrades and my palm slowly ascends towards my forehead. The frequency of the asset usage in Early Access is getting to high and I am tired of seeing poor programming accompanying it. The current amount of playable content includes two stealth missions that can be completed in under thirty seconds (with no clearing scoring method or failure state) and five run through portal missions that range from 30 to 60seconds depending on the walking or dash speed. I would say six, but the level seems to be broken and only has a CD_NAV prompt in the name. A story mode and other challenges are slated for a later date.
Visually the game is what you expect from the Unreal 4 engine with sound design being standard door opening and footsteps. The two tracks I could hear in the game were okay, but with how quickly levels complete, I couldn\u2019t hear them to tell how long the track length was. The underlying problem is with how dark the game is in almost every section. One zone in a spiral corridor was fine, but the engineering areas and public zone were too dark. I have a guess why this might be, but I don\u2019t like to assume anything. As for the environments, I recognize the two stealth levels being made with the Modular SciFi: Engineer Hallways and some items being a part of the Sci Fi Industrial Crates pack.
Technical issues are wide and varied, including load screen issues (can move behind the screen), mouse functionality issues (loses the ability to scan by moving the mouse\/requires holding down mouse button to scan), complete character lock up (causes character to not respond as seen in video with locked walking) and unexpected stuttering. This is not the complete list, but more of the serious issues. Missing textures make it possible to fall out of the level with a view of the skybox, enemy AI fails to detect you from two feet away in certain cases and the number of times code prompts flash up in the top left corner is unacceptable. I understand things like the story mode and combat challenges are missing, but you can make it so the response prompts are not visible or explain that the feature is not available. One glaring issue is with the equipment system that wouldn\u2019t respond properly in the Test mode, carrying over to the main menu. It adds another layer of frustration to the list requiring a restart of the program to fix.
I just can\u2019t recommend it in this state and hope that the developers do manage to fix most of these issues within their first couple of patches. This game was released too early for the its\u2019 own good.
This has been a EAW PSA.. Early Access Watcher Public Service Announcement
Game: The Silence Outside
Version: v0.9
Gameplay Footage: www.youtube.com\/watch?v=glIzNWgoInk\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=glIzNWgoInk<\/a>
Disclosure: This game copy was bought by the reviewer.
I have no issue with a developer using store bought assets as place marks. I really don\u2019t The moment they decide to put their game up for sale, however, the leniency degrades and my palm slowly ascends towards my forehead. The frequency of the asset usage in Early Access is getting to high and I am tired of seeing poor programming accompanying it. The current amount of playable content includes two stealth missions that can be completed in under thirty seconds (with no clearing scoring method or failure state) and five run through portal missions that range from 30 to 60seconds depending on the walking or dash speed. I would say six, but the level seems to be broken and only has a CD_NAV prompt in the name. A story mode and other challenges are slated for a later date.
Visually the game is what you expect from the Unreal 4 engine with sound design being standard door opening and footsteps. The two tracks I could hear in the game were okay, but with how quickly levels complete, I couldn\u2019t hear them to tell how long the track length was. The underlying problem is with how dark the game is in almost every section. One zone in a spiral corridor was fine, but the engineering areas and public zone were too dark. I have a guess why this might be, but I don\u2019t like to assume anything. As for the environments, I recognize the two stealth levels being made with the Modular SciFi: Engineer Hallways and some items being a part of the Sci Fi Industrial Crates pack.
Technical issues are wide and varied, including load screen issues (can move behind the screen), mouse functionality issues (loses the ability to scan by moving the mouse\/requires holding down mouse button to scan), complete character lock up (causes character to not respond as seen in video with locked walking) and unexpected stuttering. This is not the complete list, but more of the serious issues. Missing textures make it possible to fall out of the level with a view of the skybox, enemy AI fails to detect you from two feet away in certain cases and the number of times code prompts flash up in the top left corner is unacceptable. I understand things like the story mode and combat challenges are missing, but you can make it so the response prompts are not visible or explain that the feature is not available. One glaring issue is with the equipment system that wouldn\u2019t respond properly in the Test mode, carrying over to the main menu. It adds another layer of frustration to the list requiring a restart of the program to fix.
I just can\u2019t recommend it in this state and hope that the developers do manage to fix most of these issues within their first couple of patches. This game was released too early for the its\u2019 own good.
This has been a EAW PSA.. bad game, not that good quality, and when you first start it makes no sense what to do or how to play and isnt that responsibe and the actual game only shows in the corner of your screen. So sadly im gonna say dont purchase.. Another game released well before it is cooked.
Early access should generally be used for games that are ready to go but have plenty of content already.
This is basically still in preliminary tech demo stages.
Race through the corridors of an empty space station, then fall out of the skybox.
https:\/\/youtu.be\/mbbYE4ataA0<\/a>. bad game, not that good quality, and when you first start it makes no sense what to do or how to play and isnt that responsibe and the actual game only shows in the corner of your screen. So sadly im gonna say dont purchase.. Early Access Watcher Public Service Announcement
Game: The Silence Outside
Version: v0.9
Gameplay Footage: www.youtube.com\/watch?v=glIzNWgoInk\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=glIzNWgoInk<\/a>
Disclosure: This game copy was bought by the reviewer.
I have no issue with a developer using store bought assets as place marks. I really don\u2019t The moment they decide to put their game up for sale, however, the leniency degrades and my palm slowly ascends towards my forehead. The frequency of the asset usage in Early Access is getting to high and I am tired of seeing poor programming accompanying it. The current amount of playable content includes two stealth missions that can be completed in under thirty seconds (with no clearing scoring method or failure state) and five run through portal missions that range from 30 to 60seconds depending on the walking or dash speed. I would say six, but the level seems to be broken and only has a CD_NAV prompt in the name. A story mode and other challenges are slated for a later date.
Visually the game is what you expect from the Unreal 4 engine with sound design being standard door opening and footsteps. The two tracks I could hear in the game were okay, but with how quickly levels complete, I couldn\u2019t hear them to tell how long the track length was. The underlying problem is with how dark the game is in almost every section. One zone in a spiral corridor was fine, but the engineering areas and public zone were too dark. I have a guess why this might be, but I don\u2019t like to assume anything. As for the environments, I recognize the two stealth levels being made with the Modular SciFi: Engineer Hallways and some items being a part of the Sci Fi Industrial Crates pack.
Technical issues are wide and varied, including load screen issues (can move behind the screen), mouse functionality issues (loses the ability to scan by moving the mouse\/requires holding down mouse button to scan), complete character lock up (causes character to not respond as seen in video with locked walking) and unexpected stuttering. This is not the complete list, but more of the serious issues. Missing textures make it possible to fall out of the level with a view of the skybox, enemy AI fails to detect you from two feet away in certain cases and the number of times code prompts flash up in the top left corner is unacceptable. I understand things like the story mode and combat challenges are missing, but you can make it so the response prompts are not visible or explain that the feature is not available. One glaring issue is with the equipment system that wouldn\u2019t respond properly in the Test mode, carrying over to the main menu. It adds another layer of frustration to the list requiring a restart of the program to fix.
I just can\u2019t recommend it in this state and hope that the developers do manage to fix most of these issues within their first couple of patches. This game was released too early for the its\u2019 own good.
This has been a EAW PSA.. bad game, not that good quality, and when you first start it makes no sense what to do or how to play and isnt that responsibe and the actual game only shows in the corner of your screen. So sadly im gonna say dont purchase.. Another game released well before it is cooked.
Early access should generally be used for games that are ready to go but have plenty of content already.
This is basically still in preliminary tech demo stages.
Race through the corridors of an empty space station, then fall out of the skybox.
https:\/\/youtu.be\/mbbYE4ataA0<\/a>
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