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Title: The Adventure of Magical Girl
Genre: Adventure, Casual, Indie, RPG
Developer:
Windward_Birds
Publisher:
XNZONE
Franchise:
Windward_Birds
Release Date: 21 Jun, 2018
Minimum:
English,Simplified Chinese,Traditional Chinese
the adventure of magical girl. the adventure of magical girl steam. the adventure of magical girl igg
10/10 Turkey in a Pentagram. tldr at the bottom if you're that lazy
I went into this game thinking that it would be a decent RPG Maker game from the images shown. My entire life I've been playing many different RPG Maker games, and this one is painfully mediocre.
My first few minutes with this game were actually good. The person who made this game seems to have an idea how to use RPG Maker. They are adept at designing maps and the travel is very quick. The battles are also very quick, which isn't a necessarily bad thing, however it can be done very poorly (more on that later) and there are many boss battles as well.
However, this game suffers from miserable balancing, where enemies at the beginning of the game do little to no damage to you, have a very high item drop rate, and can give a truckload of experience. Most enemies can be defeated in one attack.
But when battles aren't very short, they are very, very long. Boss battles are frequent occurances, and they can be up to 5 minutes of pressesing the same 2 button. Magic in this game is broken, once again, magic being strong isn't always bad, but spells do so much damage for so little mana. Firoro gets spells very early on that decrease your enemy's defenses, and their attack damage to ensure bosses can never kill you.
The translation is bad, like really bad. This game was originally in Chinese (no not Japanese) and the translator must have been extremely drunk, as things they say are legible at best and nonsensical at worst. This can sometimes be humorous to see the bad translation, but it sometimes makes it difficult to decipher an actual story out of the game.
tldr: This game looks cute on the surface and the maps are really well designed, but gameplay itself is lackluster as the game has terrible balancing. The translator was also drunk.. Badly drawn waifus, not ecchi enough.
A nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.
The game gains points for not having an easy mode, because ♥♥♥♥ games journalists thats why.
Overall can't really recommend it.. The good:
1- This is a short RPG maker game. - I don't mean it is bad because of this -.
2- Some parts of the game are polished well: for example the animation during battles.
3- no random encounters. You only fight an enmy when you collide with it - which i think is good -.
The bad:
4- Sadly it seems it suffers from the same problem that many other rpg maker games have: the game is not balanced. I mean you could quickly level up and breeze through the game and care not for any strategy while fighting.
5- Another issue is the story: which is very poor.
6- No side quests
7- Finally I got the feeling that this game needs some polish before releasing.
I am really feeling bad for giving this game a negative review, but this is how I felt while playing it. I think this game could have been much better if it had a better story.
. Like a year ago, I found this game, but I forgot, why I didn't wishlist it, to bookmark it, now that I played it, I remember why I didn't want it in my wishlist.
I'm not a friend of story lines, but this is game is just me trying to create a story line using set amount of characters for a lego comic in 2008, when I was 11; endless chasing with no context of why continue the chase or why the game is pretty much a single line of just going forward. The best the characters can say are very short lines of maybe 3 words and the chase continues. Most moving npc's can't speak, but most npc's are moving npc's, so very few random lines or jokes come from non-shop npc's.. tldr at the bottom if you're that lazy
I went into this game thinking that it would be a decent RPG Maker game from the images shown. My entire life I've been playing many different RPG Maker games, and this one is painfully mediocre.
My first few minutes with this game were actually good. The person who made this game seems to have an idea how to use RPG Maker. They are adept at designing maps and the travel is very quick. The battles are also very quick, which isn't a necessarily bad thing, however it can be done very poorly (more on that later) and there are many boss battles as well.
However, this game suffers from miserable balancing, where enemies at the beginning of the game do little to no damage to you, have a very high item drop rate, and can give a truckload of experience. Most enemies can be defeated in one attack.
But when battles aren't very short, they are very, very long. Boss battles are frequent occurances, and they can be up to 5 minutes of pressesing the same 2 button. Magic in this game is broken, once again, magic being strong isn't always bad, but spells do so much damage for so little mana. Firoro gets spells very early on that decrease your enemy's defenses, and their attack damage to ensure bosses can never kill you.
The translation is bad, like really bad. This game was originally in Chinese (no not Japanese) and the translator must have been extremely drunk, as things they say are legible at best and nonsensical at worst. This can sometimes be humorous to see the bad translation, but it sometimes makes it difficult to decipher an actual story out of the game.
tldr: This game looks cute on the surface and the maps are really well designed, but gameplay itself is lackluster as the game has terrible balancing. The translator was also drunk.. tldr at the bottom if you're that lazy
I went into this game thinking that it would be a decent RPG Maker game from the images shown. My entire life I've been playing many different RPG Maker games, and this one is painfully mediocre.
My first few minutes with this game were actually good. The person who made this game seems to have an idea how to use RPG Maker. They are adept at designing maps and the travel is very quick. The battles are also very quick, which isn't a necessarily bad thing, however it can be done very poorly (more on that later) and there are many boss battles as well.
However, this game suffers from miserable balancing, where enemies at the beginning of the game do little to no damage to you, have a very high item drop rate, and can give a truckload of experience. Most enemies can be defeated in one attack.
But when battles aren't very short, they are very, very long. Boss battles are frequent occurances, and they can be up to 5 minutes of pressesing the same 2 button. Magic in this game is broken, once again, magic being strong isn't always bad, but spells do so much damage for so little mana. Firoro gets spells very early on that decrease your enemy's defenses, and their attack damage to ensure bosses can never kill you.
The translation is bad, like really bad. This game was originally in Chinese (no not Japanese) and the translator must have been extremely drunk, as things they say are legible at best and nonsensical at worst. This can sometimes be humorous to see the bad translation, but it sometimes makes it difficult to decipher an actual story out of the game.
tldr: This game looks cute on the surface and the maps are really well designed, but gameplay itself is lackluster as the game has terrible balancing. The translator was also drunk.. It was truly a "magical" game. This piece of art took me on an "adventure" like never before. Without a doubt a fitting sequal to The Legendary of Bean, which was an instant timeless classic. The story is completely enthralling and will keep you on the edge of your seat. The well thought out afterstory of our previous two heroes is only made better with the inclusion of cute girls that may or may not be able to transform magic.
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