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Title: Tales of the Neon Sea
Genre: Adventure, Indie
Developer:
Palm Pioneer
Publisher:
Zodiac Interactive
Franchise:
Zodiac Interactive
Release Date: 29 Apr, 2019
Minimum:
English,Simplified Chinese
Awesome pixel art. Cheap a** "ending", if you can even call it that.
Zero resolution. To anything.
Only get this game on a major sale if you feel like wasting a couple hours to conclude feeling disappointed af.. (\u043d\u0438\u0436\u0435 \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c) Usually I don't write reviews. But in this case: DON'T BUY IT at full price.
Game isn't awful. First hours of gameplay seem to be an authentic adventure\/puzzle with nice plot and art. Cats are awesome. But then... Well, boring repetative puzzle sequences (damn pipes) begin to repeat, it almost seems like devs wanted to make game seem longer.
Puzzles are the same all the way. Story ends in the middle of the game (not like it comes to it's final, but devs just stop telling it). And the final isn't even a cliffhanger, it's a sorry excuse of it. Not a very big spoiler, it's about first 20 minutes of the game: After the prologue the whole game is main hero memory about how he ended up in this situation. A-a-a-and - surprise, you'll never knew, because<\/span><\/span> the game ends in what seems midgame with "To be continued".
The game feels like a 4-hour demo, which was made longer with repeating same puzzles and adding some time-killing sequences. It's a shame, cause that 4 hours of great gameplay are good. And you can't use cashback - because boring stuff begins mid-game.
***
\u041f\u043e-\u0440\u0443\u0441\u0441\u043a\u0438: \u043d\u0430\u0440\u043e\u0434, \u043d\u0435 \u0431\u0435\u0440\u0438\u0442\u0435. \u0414\u0430, \u043d\u0430\u0447\u0430\u043b\u043e \u043a\u043b\u0430\u0441\u0441\u043d\u043e\u0435. \u041d\u043e \u044d\u0442\u043e \u0442\u0443\u043f\u043e \u0434\u0435\u043c\u043a\u0430, \u043a\u043e\u0442\u043e\u0440\u0443\u044e \u0438\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u0435\u043d\u043d\u043e \u0440\u0430\u0441\u0442\u044f\u043d\u0443\u043b\u0438 \u0437\u0430 \u0441\u0447\u0435\u0442 \u0431\u0435\u0441\u043a\u043e\u043d\u0435\u0447\u043d\u044b\u0445 \u043c\u0438\u043d\u0438\u0438\u0433\u0440 \u0432 \u0432\u043e\u0434\u043e\u043f\u0440\u043e\u0432\u043e\u0434\u0447\u0438\u043a\u0430, \u043f\u044f\u0442\u043d\u0430\u0448\u043a\u0438 \u0438 \u0438\u0436\u0435 \u0441 \u043d\u0438\u043c\u0438. \u0421\u044e\u0436\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e \u043f\u0435\u0440\u0435\u0441\u0442\u0430\u044e\u0442 \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u0442\u044c \u0432 \u0441\u0435\u0440\u0435\u0434\u0438\u043d\u0435, \u0430 \u0444\u0438\u043d\u0430\u043b\u0430 \u0442\u0430\u043c \u043d\u0435\u0442 \u0432\u043e\u043e\u0431\u0449\u0435, \u043f\u0440\u043e\u0441\u0442\u043e \u044d\u043a\u0440\u0430\u043d "\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0435\u043d\u0438\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442".. The translation gradually gets worse until the final area of the game which has untranslated Chinese text. i'd say it's 7\/10. the reason it's a thumbs down is because it sorely lacks coherence and identity in its gameplay. yes, as many other reviews point out, it has a great variety of puzzles, but it results in neither of them being elevated to anything memorable. there are many puzzles that are just pure traditional puzzles (like hanoi towers, for instance), and many others are based on traditional mechanics. whenever the game tries to innovate, the main tool is to artificially slow the player's progress down. for instance, in the final area there's a dozen or two interactive places. you can only properly interact with them when they are lit up, and of course you can only have 2 or 3 of them lit up at once. you can switch the lights through a special console, but there's never a clever puzzle or resource management behind it, it's just there to add legwork and pad the playtime (also by increasing the chance of you missing an interactive spot). then you get a bunch of rechargers\/accumulators\/transformators\/batteries that you have to sort your way through.
two of the game's supposedly signature investigation mechanics are complete chores. searching for clues involves nothing more than just combing the screen with the mouse, and the cogwheels "deduction" is simple combinatorics with no depth. those puzzles might as well have been randomly generated (and i wouldn't be surprised if that's the case). probably only 2 or 3 puzzles in the entire game are mildly interesting, but they are marred by very confusingly translated instructions. translation quality is a consistent problem throughout the whole game (it even ends with "to be continue"). in the last chapter some phrases are not translated at all (luckily, none of those seemed to be crucial).
somehow, even the UI is very clunky and unresponsive. from going through your notes to interacting with puzzles, everything feels off. many puzzle screens even have a confirmation popup window on exit, which became almost infuriating towards the end.. Very disappointed. More puzzles than story. The translation gradually gets worse until the final area of the game which has untranslated Chinese text. i'd say it's 7\/10. the reason it's a thumbs down is because it sorely lacks coherence and identity in its gameplay. yes, as many other reviews point out, it has a great variety of puzzles, but it results in neither of them being elevated to anything memorable. there are many puzzles that are just pure traditional puzzles (like hanoi towers, for instance), and many others are based on traditional mechanics. whenever the game tries to innovate, the main tool is to artificially slow the player's progress down. for instance, in the final area there's a dozen or two interactive places. you can only properly interact with them when they are lit up, and of course you can only have 2 or 3 of them lit up at once. you can switch the lights through a special console, but there's never a clever puzzle or resource management behind it, it's just there to add legwork and pad the playtime (also by increasing the chance of you missing an interactive spot). then you get a bunch of rechargers\/accumulators\/transformators\/batteries that you have to sort your way through.
two of the game's supposedly signature investigation mechanics are complete chores. searching for clues involves nothing more than just combing the screen with the mouse, and the cogwheels "deduction" is simple combinatorics with no depth. those puzzles might as well have been randomly generated (and i wouldn't be surprised if that's the case). probably only 2 or 3 puzzles in the entire game are mildly interesting, but they are marred by very confusingly translated instructions. translation quality is a consistent problem throughout the whole game (it even ends with "to be continue"). in the last chapter some phrases are not translated at all (luckily, none of those seemed to be crucial).
somehow, even the UI is very clunky and unresponsive. from going through your notes to interacting with puzzles, everything feels off. many puzzle screens even have a confirmation popup window on exit, which became almost infuriating towards the end.. (\u043d\u0438\u0436\u0435 \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c) Usually I don't write reviews. But in this case: DON'T BUY IT at full price.
Game isn't awful. First hours of gameplay seem to be an authentic adventure\/puzzle with nice plot and art. Cats are awesome. But then... Well, boring repetative puzzle sequences (damn pipes) begin to repeat, it almost seems like devs wanted to make game seem longer.
Puzzles are the same all the way. Story ends in the middle of the game (not like it comes to it's final, but devs just stop telling it). And the final isn't even a cliffhanger, it's a sorry excuse of it. Not a very big spoiler, it's about first 20 minutes of the game: After the prologue the whole game is main hero memory about how he ended up in this situation. A-a-a-and - surprise, you'll never knew, because<\/span><\/span> the game ends in what seems midgame with "To be continued".
The game feels like a 4-hour demo, which was made longer with repeating same puzzles and adding some time-killing sequences. It's a shame, cause that 4 hours of great gameplay are good. And you can't use cashback - because boring stuff begins mid-game.
***
\u041f\u043e-\u0440\u0443\u0441\u0441\u043a\u0438: \u043d\u0430\u0440\u043e\u0434, \u043d\u0435 \u0431\u0435\u0440\u0438\u0442\u0435. \u0414\u0430, \u043d\u0430\u0447\u0430\u043b\u043e \u043a\u043b\u0430\u0441\u0441\u043d\u043e\u0435. \u041d\u043e \u044d\u0442\u043e \u0442\u0443\u043f\u043e \u0434\u0435\u043c\u043a\u0430, \u043a\u043e\u0442\u043e\u0440\u0443\u044e \u0438\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u0435\u043d\u043d\u043e \u0440\u0430\u0441\u0442\u044f\u043d\u0443\u043b\u0438 \u0437\u0430 \u0441\u0447\u0435\u0442 \u0431\u0435\u0441\u043a\u043e\u043d\u0435\u0447\u043d\u044b\u0445 \u043c\u0438\u043d\u0438\u0438\u0433\u0440 \u0432 \u0432\u043e\u0434\u043e\u043f\u0440\u043e\u0432\u043e\u0434\u0447\u0438\u043a\u0430, \u043f\u044f\u0442\u043d\u0430\u0448\u043a\u0438 \u0438 \u0438\u0436\u0435 \u0441 \u043d\u0438\u043c\u0438. \u0421\u044e\u0436\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e \u043f\u0435\u0440\u0435\u0441\u0442\u0430\u044e\u0442 \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u0442\u044c \u0432 \u0441\u0435\u0440\u0435\u0434\u0438\u043d\u0435, \u0430 \u0444\u0438\u043d\u0430\u043b\u0430 \u0442\u0430\u043c \u043d\u0435\u0442 \u0432\u043e\u043e\u0431\u0449\u0435, \u043f\u0440\u043e\u0441\u0442\u043e \u044d\u043a\u0440\u0430\u043d "\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0435\u043d\u0438\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442".
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