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Title: Ravenmark: Scourge of Estellion
Genre: RPG, Strategy
Developer:
Witching Hour Studios
Publisher:
Slitherine Ltd.
Release Date: 10 Sep, 2015
English
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If you want strategy and tactics with formations of medieval battlefield - pick Total War.
This game has close to nothing in comparison. Every battle is a pre-made scenario in which your troops positions at the start is a complete and total fustercluck.
If you still<\/i> want to give it a try for some inconceivable reason, keep in mind these things:
- Formations of 2 units suck
- You<\/i> have command limit. enemy does not<\/i>
- If you told troops to pursue, they will pursue that exact unit, not a formation\\group of units; if the unit you told to pursue is (usually via sudden critical strike) dead, your troops will just stand and do nothing like complete \u2665\u2665\u2665\u2665\u2665\u2665\u2665. Because battlefield is obviously a place where you just stand and do nothing.
- There is no strategic layer. You just fight one battle after another.
- Every battle is stacked against you. Every. Fraggin. One. (remember what I said about positioning?), and since there is no strategic layer whatsoever, there is no way to fight a battle in even somewhat favorable conditions.. A quality port of a quality tactics title from devs who clearly enjoy tabletop gaming, tied together with a fantasy soap opera. Not an RPG though, it's a string of simultaneous-turn-based scenarios.
They're honest about what they're selling and give a meaty enough campaign here that the parsimony of some reviewers is inexplicable.. good concept. Got bogged down a little, maybe because it seemed a bit repetitive.. Disregard the Strategy and RPG tags, this is a turn-based tactical game in a fantasy universe. Literally, there are no strategic or role-playing choices to be made, just a series of different maps. It is however a pretty good tactical game and I find it to be quite enjoyable, but don't expect your actions to make any difference in the campaigns.
What breaks it for me is the price. It's just not worth 15 Euro. Make it half that and it's just slightly overpriced.
Also, it's painfully obvious that it's an iOs port, with graphics, sound, UI and tutorial you'll recognize from iPad games.
Edit: After playing some more, I grew tired of the cutscenes (they just kept coming, and new characters involved all the time). I guess the "story rich" tag is correct, but the story is not interesting enough to bother to follow.. A very pleasant fantasy setting to put your wargame in.
You move blocks of units in a grid based system while using the abilities of your 'heroic' commanders which are attached to certain units.
The game has many chapters, good troop variety and a cast you'll grow attached to it.
It's miniautre wargaming meets Fire Emblem... and I like what I got!. I wish steam had a rating system instead of a simple up or down rating system. I would give this game about a 5 or 6 out of 10. It's not the worst turn based game I've played, but it definitly has its issues. There is 0 character or army management. They don't gain experence, you have no say on what units you get in each battle, they're preset for every scenario. That is my biggest issue with the game. There are other problems though. The way turns and movement work is just really bad, units constantly get in each other's way. Almost every game I ended up just staying put and waiting for the enemy to come to me. The unit formation doesn't work well either. The formations become so unweildy that again they can't move without other units\/terrain getting in their way. I tink there is potential for this game to be good, but there are just too many bad game designs holding it back. It also seems the developer has abandon this game.. god damn this game is good.
Real tho, people leaving bad review only because of the low rpg aspect. Yea,you don't gain lv, but you should not see this game as fire emblem, but way much as advance wars. Leader have special capacity and the rest of the unit are generic you command.
i'm at chapiter 3 now, and i must say the game do not lack of tactical depth. Some mission are easy, while some have those ''wtf how i'm suppose to deal with this'' moment and then you use your abilitie and you survive... barely :)
IOS or not, this game have a indie pc quality to it. UI is fine and never felt out of place or ''supposed to be touch only''
The story is actually decent on top.Gameplay is finely balanced and is really fun to play. it a nice turn base squad rpg.The strategic aspect is there --as to where to replace your unit, where to choke point the enemy, when and when not to sue formation or break them, when to use ability, when to rest or when to pursuit.
everyone whining down there are people expecting a open world rpg with sidequest ,base building , character progression , godlike story and i don't know what. This game is exactly what it suppose to be. Maybe think of this game as a small visual novel with advance war gameplay and more?
Anyway , don't listen to those brat.This game is great and if you can get it on sale, worth every damn petty you spend.. When I saw the videos and description of Ravenmark, I thought I had stumbled on another hidden gem like Valkyria Chronicles. Alas, there are not much hidden gems and most times you will just pick up another little pebble. Ravenmark is such a disapointment that looked good at first glance.
A warning should have been the fact that Ravenmark is an iOS port. While that doesn't mean that it automatically has to be a bad game, there are still some implications that come along with it. Games for portable devices almost always don't want to bother the player with decisions that he made in earlier stages of the game. Concerning an RPG or strategy game, this effectively means that there are most likely no player choices to be made like specialising the skills of your units, upgrade units after a battle and carry it over to the next or RPG-choices that affect the course of the story. In short, you can expect that everything that adds salt and pepper to a RPG or strategy game will be left out. This, sadly, is the case with Ravenmark.
The following list rates the different aspects of the game using a scale from very bad (---) to very good (+++):
Stability\/Bugs: +++<\/b>
No bugs or stability issues encountered. Good job.
RPG-aspects: -<\/b>
The story is a railroad slideshow without any interaction or possibility to make choices by the player. The characters are flat and either unmotivated good, bad and\/or naive. Sometimes there's a voice narration of the character's conversations, which is nice.
Tactical aspects: +<\/b>
You can give direct commands only to a maximum of six units during any given turn, while you will have at most times more than six units of yours on the battlefield. You can group units together and these new formations can be commanded with only a single command. Unfortunately, formations will often times not do or will not be able to do what you've ordered them to. All in all the tactical aspects are okay and the formation system adds a nice new idea to the genre.
Strategic-aspects: ---<\/b>
There are simply no strategic decisions to be made. You can't upgrade units or characters, you can't decide which units to bring into battle, you can't decide on which terrain to fight, you have no choices regarding infrastructure, unit supply, economics or whatsoever.
Price: -<\/b>
Considering the fact, that this is an iOS port, 15 \u20ac comes pretty close to a rip-off. With the lack of RPG-decisions and no strategic value, Ravenmark comes down to a casual game with some boring slideshow story. Honestly said, I wouldn't want to pay money for that no matter the cost.
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