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Title: Prehistoric Tales
Genre: Adventure, Casual, Strategy
Developer:
Amegami
Publisher:
Alawar Entertainment
Release Date: 25 May, 2016
English,Russian,French,Italian,German,Dutch,Portuguese
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Rare type of casual strategy. Nice game. Remind me Homm series, but have own relaxing way.. Very simple colony builder with turn based combat.
Pro
-------
Cheap
Trading cards
Simple to learn and play
Bug free mobile port
Sound and graphics are fit the theme.
Con
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Far too easy. No challenge.
Too short.
Annoying click to gather resources system functioning as a time sink to extend play time.
Ends suddenly. I beat the game thinking I was still in tutorial phase.
Story hints at a longer game, but ultimately is pointless.
If I were to replay the game to get those last achievements, I'd probably be able to beat it in half the time. Simply grind resources, build up your army and beat everyone. Once the map opened up, I thought the game would expand off the starting beach, but it doesn't. The story started to progress, and again I thought there would be more ... but the final quest was "Defeat 5 enemy squads" ... which I was doing as a distraction from the resource grind anyhow, gave no indication it was the final mission, and soon as I completed it ... game over.
If you have to, pick it up in a bundle or sale, and I it did occupy me for 4 hours, which isn't bad for the price, but in the end, it's simply a timesink that isn't particularly challenging or fun.. Got this game at SGD$0.59. Took me just a few hours to finish the game with all achivements done. This game has only one village to manage though the map hints that a lot more can be done. With the great potential, this game can really go far if the developers releases more updates or DLC to this.
Sugestions to improve;
Resources: Something can be done to make the resources collection auotmated. Maybe, assign one of the settlers to collect for you.
Combat: The ability to acquire more villages to manage.
Hero: The tech\/research tree can be better structured.
I went on to play the game to see if the hero can level beyond 100. It gets stuck at Lvl99 and the game glitches.. Just like any other mobile game, cheap and made for killing time, except there are far better ones. The overly simplistic HOMAM-like combat is the only additional thing this game has going for it, but it still has that rotten, annoying system where you have to constantly click to gather stuff to progress, and it gets tedious fast.
Unlike other games from this genre, nothing gets collected when you're not playing, so it's required that you waste your time clicking a lot. It seems like the game has decent amount of content, but focus of the game is tedious clicking and micro-managing same things again and again, monotonous without any challenge or possibility to automate things. It's just not worth your time, let alone your money.
BTW: The game is not a resource management simulator, because there would have to be some resource management to begin with. You just click, and numbers raise, you control everything. If you don't have enough resources, you just click some more. That's all there is to it. It has nothing to do with actual building strategies involving resource management like Anno or Caesar.
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