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Title: Mystik Belle
Genre: Action, Adventure, Indie, RPG
Developer:
Last Dimension
Publisher:
Last Dimension
Release Date: 15 May, 2015
English,Russian,French,Italian,German
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It's well made and incredibly charming. It's good to see a game with an upbeat protagonist and bright colors after every other title races to be as depressing and hard (sorry, "classic") as possible, especially if it fits in under 30MB. I hope there'll be a sequel.. Put shortly, this game is a "Metroidvania" with puzzle elements. Some compared it to Simon's Quest, but it actually reminds me a lot of a Gameboy title called Dr. Franken II, which I played when I was really young. So that was a huge bonus for me.
So why am I still giving this game a thumbs down? I'll keep it short and simple:
Pros:
- Charming art direction
- Good soundtracks
- Fun gameplay concept
Cons:
- Limited recovery + autosave only coupled with poorly placed warp points leads to a lot of deaths and repetition
- Limited inventory unnecessarily baggages the experience
- King's Quest-level of item puzzle logic
- Swarms of constantly respawning enemies make parts of the game obtusely difficult as opposed to challenging
- The dash skill makes precision jumping harder instead of helping in any way
- Generally unpolished and littered with bad design choices
- Memes and pop culture references are not a substitute for actual writing
And there you have it. Only get this game on a sale and if you have the patience of a saint.. Mystik Belle is an appealing mix of Metroidvania and oldschool adventure that deserves much more attention than it's getting now. The map design is simple but effective, the sprite artwork is beautiful and impressive, the dialogue is quirky, and it feels satisfying to play.
One element of the game that I particularly appreciated is that the adventure-esque puzzles are generally neither too obvious nor too cryptic. At times, I got a little puzzled deciding where I needed to go next, but I never needed to resort to a walkthrough. Everything makes sense.
I feel as if it could have used just a bit more refinement in certain areas, though. My biggest qualm with the game might've been Belle's lack of defensive tactics. She's not nearly small or agile enough character to avoid the barrage of attacks coming from all directions in certain situations, meaning that taking lots of damage is sometimes (seemingly) entirely unavoidable and creates some frustrating difficulty spikes, especially during later boss fights. Any sort of magic shield or dodging capabilities would have been greatly appreciated. It also doesn't help that enemies randomly generate from the sides of the screen and sometimes hit you the moment you enter a new room. In short, it doesn't always feel justified when you get hit.
A minor complaint that I have is that while the soundtrack is catchy and suits the mood quite well, I wish it had a bit more variety; it feels like one theme plays through the majority the game. Item management is a hassle due to the very limited inventory space, leveling up feels like a chore until you max out, and I feel like it wouldn't have been difficult for both of those things to be set up more efficiently to keep the flow intact.
In the long run, these issues did no keep me from staying invested in the game for hours at a time until completion. There are a lot of fun little details to it, and the whole concept is right up my alley. For me, buying Mystik Belle was money well spent, and I could picture myself playing through it again sometime in the future.. Great little game!
It is "kinda" like a Metroidvania - but the game its most like is Dizzy (and its bajollion sequels) - What we used to call an "Arcade Adventure" (blooming kids, get off my lawn, etc) A Limited inventory, some puzzles, some platforming - Take Item A and Combine it with Item B to make Item C, take Item C to location D and so on, with the swine being if you take item A, you have to leave item Q behind...Is it important? , will I need it later? Will I remember where I left it...?
Its Old School in what I personally think, is a very refreshing way - I've not played a game like this since I was a kid :)
Beautiful pixel graphics, lovely chip-tune music, old school gameplay - Love it. Cute Castlevania-equse continous world exploration platformer with an element of point and click adventure puzzles. It's got very floaty slow feeling jump, which initially put me. However the game has a very forgiving health system and contact damages both you and enemies which makes up a lot for the style of the controls.
Initially I was stuck because I wasn't expecting the inventory puzzles to work they way they did, but after you get the concept it seems to become much easier.
The developer clearly deeply cares about the characters and setting ad revelaed by the art dialouge, and some of the technical details (expanding dialog panels, multiple light source shadows) also show a real attention to detail.
Ultimately I was charmed by Belle, it's worth a look!. This game is great! A throwback to mostly forgotten adventure-platformer games like the Dizzy series! You will need to test your problem solving skills as well as your platforming! The graphics are really nice, as is the chiptune style music. The dialog between characters is humorous and helpful, with a lot of detail for each item you show people.
I got stuck pretty early on in the game, I looked up a walkthrough, but found there wasn't one! I'm glad there wasn't, as I had to figure it out for myself organically. Since getting past what I was stuck on, things have progressed pretty smoothly, and while it isn't always obvious what items can be used where, there is almost always another area to explore!
Overall I'd give this game an 8\/10!
. I once thought this a teensy side-game that DarkFalzX popped off while working on Legend of Iya<\/i>. Boy, was I wrong -- it's a full-blown adventure that feels that much more epic because of its gargantuan, super-detailed sprites and the wide variety of its environments, not to mention its brain-occupying combo of puzzling and action. The smaller enemies do little to halt your quest, but they do add a dash of fine animation to the scenery; the bosses, though, can be tough enough to kill you a few times, giving you a much-needed slap in the face when you start to feel a sense of witchy omnipotence. The action is necessarily a little slow, since Belle and her foes are so big and detailed, but it never feels sluggish or sloppy or amateurish in the least -- and if the action wasn't slow, how else could you appreciate all the fantastic light and shadow effects?
Of course, this isn't just an action-oriented metroidvania, but a Dizzy-style puzzler as well. That means oodles of objects to pick up, some of which are useless, and limited inventory space for your character; you'll have to constantly sort out what you need to take with you, and what to leave behind for later. Spud's Quest<\/i> (also available on Steam) taught me to take pleasure in Dizzy-style, but after years of trying to fill the bottomless pockets of point-and-click protagonists, I still can't quite acclimate to the whole "limited carry-on" thing. Nevertheless, I liked the puzzles in Mystik Belle<\/i>, and as in Spud's Quest<\/i>, it's interesting how simultaneously managing action and inventory makes even the simplest of puzzles tougher to grasp than the equivalents in point-and-click games.
This is a great game, and if you do decide to buy it, let me give you a couple tips that will help keep you away from FAQs:
1. Try any item you think might be useless on the dumpster.
2. If you can't figure out what to do with an item, or you're stuck on a puzzle, use all your non-junk items on Ms. Willow, Nicky, or Professor Sinclair, and they'll give you hints.
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