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Title: METAGAL
Genre: Action, Indie
Developer:
RetroRevolution
Publisher:
RetroRevolution
Release Date: 23 May, 2016
Minimum:
English,Italian,Simplified Chinese,Thai
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There is one thing that I can say for certain: this game was definitely able to deliver what Mighty Number 9 couldn't. I think this is one of the best megaman spiritual successors. Crisp controls, good levels, good music, all power-ups are useful, and pretty fast paced. Aside from a couple of bugs and some difficult parts here and there, I still highly recommend this game for anyone that is a fan of megaman.. So far its aa really fun and enjoyable mega-man styled game. I saw a few reviews complaing about minor first release bugs, but if you ask me the game is polished and pretty damn impressive overall. With all the megaman nostalgia lately and a certain kickstarter that has thus far failed to deliver anything respectable its nice to see a fresh new game carying the torch.. The mechanics are straight out of the NES Megaman series, but slower paced because of limited bullets that recharge over time. The music and sounds are terrible and unmemorable and the enemies and bosses are unoriginal and easy.. Didnt get more than 2 mins into game and I get a bug. As I drop into water to grab 1st cog the hero falls through map not dying but you can not see the hero so you have no choice but to exit. It still released faster than Mighty No. 9.
EDIT: Since only one person found this helpful, I suppose I could go into detail.
It controls pretty well, although I got used to the double-tap dashing rather than the button. Expect Mega Man, for the most part.
I did like how abilities work, and anticipated getting a new one due to the fact that a lot of them help you get around the stages (like Warp Gal's weapon swaps the places between you and an enemy it hit).
I liked the sprite work, although felt it lacked color, but this might be my own preferences toward the 8-Bit Mega Man games.
The story is pretty basic, although I liked the attempts to give it color by injecting humor, although I'd have referenced some common Mega Man oddities (like why do they all have a Fortress?). The English was also a bit wonky, but the devs said English isn't their first language, so I can't criticize that.
The difficulty was hard, as a Mega Man throwback usually is, although sometimes I thought the game got pretty unfair, although those are usually late-game (the pseudo-Quick Man lasers particularly annoyed me in the third Creeper stage). I might also suck at platformers.
I'd check it out, since it's at a pretty low price, and I'm definitely looking forward to seeing the new playable characters in later updates.
...And it also still released faster than Mighty No. 9.
Update! Adding extra checkpoint on some level.:
- Add extra checkpoint on GAL.04 Levels
- Replace Healing Item with Gear on some area which mostly right before engage to brutal gimmick area,
- Now we place checkpoint sign at checkpoint location.
- Fix Glitch when Junker [Midboss on Gal03 level] shoot his punch out from screen and never come back..
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