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Title: Machine World 2
Genre: Indie, Simulation, Early Access
Developer:
Trino Games
Publisher:
Trino AB
Release Date: 28 Jul, 2017
Minimum:
English
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Overall It's a good game, there are a few glitches here and there, but that is to be expected with something in early access. The game does a good job of being realistic, but still catering to those that don't want to do things by the book, and want to just build something. The game still needs to be optimized, as it can get a little laggy when there are a lot of vehicles, but they are working on this, as well as some of the vehicle physics. It's a great concept, and the developers have done a good job so far, so I am excited to see what the future holds for MW2.. Awesome game, I love the bulldozer and the excavator. Badly needs optimisation and bug fixes here and there but that is what to be expected with a game that is currently in early access.. Half the battle is learning the controls, the other half is feeling almost like you have to have certifications on all of the equipment; Pretty darn realistic. When they say simulator, they are not kidding. Great game. 9/10. driving is♥♥♥♥♥♥its like driving on ice no tutorial on how to use anything so you are completely useless boring game cause you cant get started probably a waste of 12.99. The game has so much potential in terms of ground deformation and the modeling of the equipment. I dont know if it was just me or the game but the dozer was very tricky to use. The excavator was amazing, interior was so realistic and the movement of the boom was good , the top speed could be tuned down but thats about it. Overall fun game.. For an early access release, it is fun and has great potential. Great freedom and good graphics - when it gets the polish og MW 1 (on iPad) it will be awesome.
Snapping! EA0.1.5.0:
Greetings,
As requested we have now implemented a snapping function when hoisting parts into place.
By default this is turned off, so you need to engage it. Help prompts will tell you how, but by default the toggle key is R.
You can also turn this on and off in gameplay settings, as well as adjust the snap grid size. By default this is 0.1 meters.
Using this in conjunction with matching part sizes makes construction very easy. (i.e. if you work with a grid with 0.1 meter increments, use the same increments for your part sizes).
As always, questions or feedback is most welcome!
Best regards,
Daniel. Call for blueprints!:
Greetings,
We are currently working on additional features and content for the mission modes (part of the Early Access plan).
As such we would very much like to see community content. Have you created a cool building or structure? Create a blueprint from it, and post a picture in the forums! We will let you know how to send it to us and we may include it in the game (complete with a credit with your steam name!).
So, get creative. Show us what you have created! :)
Best regards,
Daniel. Radio Silence:
Hi,
First of all, I apologise for the lack of communication - and updates. I understand that many of you are disappointed.
As I have mentioned earlier, MW2 as of yet has far from covered the (relatively large) expenses we spent developing it. I really could not spend more funds on the project in the current state. It is unfortunately simple business, too few sales = little resources for development.
I have since taken a long break, partly due to the fatigue after spending 3 solid years developing the game without any pause whatsoever. But also due to health issues (serious) in the family and other projects to ensure financial stability for the company and the family.
I do not expect everyone to understand the situation, but I hope that a few of you are able to sympathise with the harsh realities of running a business, developing a good product, but sadly one that found too small an audience.
Now, this may all sound as if the project is abandoned and there is not hope. That is not the situation. Development will continue, but I have had to step back and take a look at Machine World as a product and where to go next.
There is a plan in place and regardless of how things play out the idea is to bring updates under this product name in the future.
I hope you understand the situation, support us and the product, and we will do our best to keep Machine World rolling in the not too distant future.
Best regards,
Daniel. Update EA0.1.5.1 - Dumper trailer & deformation!:
Greetings,
First things first: I want to thank all of you who have provided feedback to us. This is really invaluable to us and helps us improve the game while in Early Access. Thank you!
Now, on to the update - which again is released first into the iterative beta branch!* We expect it to be the default build sometime tomorrow.
During the last few days we have been focusing on improving deformation and ground material handling in general.
Basically, due to an obscure bug the entire ground deformation system was not entirely performing as intended: dropped material would not level off properly and at some points the dropped dirt could be too spiky, or too flat.
This is now fixed so whenever you dig or dump material, it will always "flow" if it exceeds around 35-40 degrees. We will tune this, and will also be able to have different max angles for various material types in the future.
We have also fixed a visual issue where the dirt particles would continue falling through things. They now die when they hit a surface or object.
Last but not least, the dumper trailer now performs as intended. Material will not fall off unexpectedly and if the latch is unlocked, it will flow out at a controllable pace. (If the latch is locked, it will stay put even at larger angles.)
As always, please let us know if you have any feedback or requests.
Best regards,
Daniel
* The iterative branch and this update is accessed by going into game properties in Steam. Right-click Machine World 2, select properties, go to the beta tab and opt in to the branch called "iterative". Then you are on the bleeding edge and get all our dev updates as they are built!. 5 days to go! Furniture and potatoes...!:
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