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Posted by Micheal Jorden on February 23, 2025 at 3:48am 0 Comments 0 Likes
Title: Hydra Slayer
Genre: RPG, Strategy
Developer:
Zeno Rogue
Publisher:
Zeno Rogue
Release Date: 24 Mar, 2016
Minimum:
English
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A very interesting game concept, and it works better than you'd think! The balance is a bit skewed in favor of one or two of the character classes but all are viable.. A unique, mathematics based tactical and strategical roguelike where every battle and choice matters and several layers of math puzzles have to be solved at every point in the game. Will get your brain churning in a way no other roguelike will. 5 races and a huge amount of weapon variety await - if you can keep your brain in gear and make it further than your last run.. I picked up Hydra Slayer during the 2016 Summer Sale, because I really dig roguelikes. Due to its mathematical nature, I wasn't 100% sure that I would gel with it, but I gave it a shot. I'm very glad I did. Hydra Slayer is one of the strangest roguelikes I've played -- and I mean that in the best way possible. At the core, it's a mathematics-orientated game, where you have to use basic maths functions in order to defeat hydras. Your weapons come with a power rating, which dictates how many heads it chops off a hydra in one attack. When a hydra loses all of its heads, it dies. The downside is, you can't make an attack with a weapon with a stronger power rating than the heads on a specific hydra. If you had a sword that did 8 damage, you can't use it to kill off a hydra with, say, 6 heads. The idea is that you equip yourself in a way that you can cleanly kill the hydras you come across. If there's a 14-headed hydra and you had two swords, one doing 8 damage and the other doing 3, you can attack once with the 8 (14-8=6) and then twice with the 3 (6-(3*2)=0) to kill it. It seems simple enough, until you learn that both hydras and weapons carry an element to them, and they react with each other in set ways. A flame dagger (power rating 1) against a 2-headed ice hydra will take off one of its heads without any regrowing; a bone dagger, however, will cut off one but regrow two more! More heads means more attacks and more wounds, but sometimes allowing a hydra to populate heads puts it 'in range' of a bigger weapon, allowing it to perform a clean kill. There's even an item in game that makes a hydra grow more heads and become more powerful, with the benefit that the amount of heads that grow makes the hydra more optimal to slay than before the item was used. Other items include a potion that tells you the optimal weapon usage for killing a specific hydra, a potion that gives you another weapons slot to play with, and even a scroll that turns a hydra into mushrooms (should they prove to be totally unhandleable). It's important to note that newcomers shouldn't stick with the Human player race, assuming it's the easiest to play. While its the easiest to start learning the game with, it's not the easiest to progress with -- even the game tells you that. Once you get a grasp of the game and want to progress big time, try Echidnas. They have the permanent power to attack with any number of weapons they like, so their strategy is all about one-shotting hydras. When playing Echidnas, you want to set yourself up so you can insta-kill any hydra you come across with the weapons you have. When you begin, you'll have a strength 1 and 2 weapon, which means that any hydra with 1-3 heads can be removed instantly. When you get a third weapon, you can raise the 'ceiling' on the hydras you can one-shot. Equipping a second strength 2 weapon will allow you to murder 4 (2+2) and 5 (2+2+1) headed hydras. Keep raising the 'ceiling' without losing the ability to slay every hydra below said ceiling, and you should get pretty far. There's an optimal loadout in the Guides section that you can use -- see if you can work it out for yourself, though! And if you're not very mathematically minded and a little intimidated by the nature of this game, realise that I'm terrible at maths and, at time of writing, currently 16th in the world for Human playthroughs . If I can get that far, so can you! To finalise, Hydra Slayer is the perfect addition to a roguelike enthusiast's library. If you love maths, a good puzzle, or just sick of mashing your numpad keys to repeatedly bump into enemies until they die, give this little gem a shot.. A very interesting game concept, and it works better than you'd think! The balance is a bit skewed in favor of one or two of the character classes but all are viable.. A very interesting game concept, and it works better than you'd think! The balance is a bit skewed in favor of one or two of the character classes but all are viable.. I did not receive a review key and this review is my own opinion. While Hydra Slayer easily qualifies as a "proper"/"traditional" roguelike, having turn-based, grid-based combat, dungeons, levels, weapons, potions and monsters, the combat is non-traditional as it involves calculating how to kill hydras based on how many heads they have, how many they will regrow and how many each of your different weapons will slice off, while also adding game mechanic-changing items into the mix. This was originally a 7DRL (7 day roguelike) and is a perfect example of one as it has one central bizarre twist on top of traditional roguelike elements. There are currently some rough edges: music on the game over screen glitches, isometric mode has way lower fps than it should have (30ish using opengl and 10-12 on my machine using sdl2 (which could be using dx or opengl)) and there are some grammar errors (mainly the "fewer" / "less" thing which comes up a lot becuase of the heads mechanic). Graphics are not very good but functional and there's the option for ASCII which is great. Different race options provide new interesting ways to play and there's a daily challenge mode. All in all there seems to be enough longevity here and the price is good.. I bought this game along with Hyper Rogue (same developer, great game as well). I wasn't sure what to expect, only knowing that it was a traiditional roguelike but with combat essentially being mathematical puzzles. Your enemies (all of them), are Hydras, and you have to find the right weapon to cut off all of their heads before they grow back. There's a basic elemental damage system, and using the wrong element tends to make your enemy stronger. Equipment is fairly simple, there is no armor so you really only have to deal with weapons (and with the nature of combat, weapons rarely feel outdated), and you also have potions and powders (powders add an effect, such as stun, to a weapon for one turn). Combat is mentally engaging, and defeating a difficult opponent feels like an accompishment. Also, despite the focus on mathematics, the game does a great job of telling you how the numbers add up. On the right side of the screen, you can see the elemental properties and number of heads each hydra has, and it will also tell you what results to expect your weapon to have on a hydra in terms of heads cut off and grown.. The description of this game does not do it justice. Roguelike based on mathematical puzzles sounds like an arithmetic quiz program or someone packaging puzzles in a mediocre framework. One of the reviews even said it would be ok without the math. I envisioned puzzles where there was a correct solution every time. This is first a roguelike (oldschool roguelike), and the 'puzzles' are, like a game play in awell designed roguelike, emergent - naturally arising from the procedurally generated world. There are often many good solutions to the puzzles, and the game play revolves around finding good enough solutions, and using your resources wisely. This also sounded like it would be novelty alone. It isn't - at least for me. The weird way the weapons work makes it so every level there are interesting decisions about which to keep - there aren't any that stand alone, you are judging the effectiveness of your weapons by the combinations you choose. This contrasts with most role playing games where you find a good weapon, use it for a while, then replace it with a better one - one which is obviously better. The arithmatic in it won't be for everyone, but if you don't mind it, and like old school roguelikes, then I would bet you will like this game. Make sure to use the potions of knowledge - they will teach you how to think about the puzzles. Also make sure to use the auto explore ('o'), it speeds the boring bits along.
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