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Global Optical Sorter Market Projected to Reach $3.86 Billion by 2030, Driven by Automation and Quality Control Demands
Comprehensive analysis reveals significant growth fueled by technological advancements, increasing demand for high-quality products, and stringent industry regulations.
The Global Optical Sorter Market Size is poised for substantial growth,…
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Title: Hartacon Tactics
Genre: Indie, RPG, Strategy
Developer:
Charlie Fleed
Publisher:
Charlie Fleed
Release Date: 1 Jan, 2019
English
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I definitely see the 'potential' folks are talking about, but I just can't recommend it for now, especially as there seems to be a 'full release' quite near, and the game I played a bit didn't feel quite ready for that.
A lot of little simple stuff right off the bat - missing descriptions for skills\/mechanics, the graphics are kinda all over the place at times with effects\/characters, no ability to change the direction that the D-pad on your controller moves the cursor (some people prefer Disgaea directions, others FFT), Fullscreen just gave me black screen with the still-tiny game in the center, so it was kinda hard to see, movement and selection was kinda wonky feeling, there was no indication of the nature of battles right off the bat.. the first one in the 'Campaign' was two NPCs versus eight of my characters, who obviously wrecked them. Not really challenging or fun at all, so why?
Also the 'campaign' is really just kinda all randomized stuff, rather than an actual story and all. I like the general idea of what the developer seems to be going for, but the execution falls short along with plenty of little nagging bugs and such.
The day someone just straight up *copies* FFT\/FFTA\/FFTA2 but with new classes\/spells\/mechanics\/skills is the day someone will have a huge winner.. Well, it's cheap and woukld be good but terrible controls makes painful to play. Beliver it or not, controls were designed for... comtroller. And while mouse and some keyboard support were added they were added poorly, missing basic quality of life features. Moreover there is distinctive lack o information in-game which forces you to either way discover things by blind trying (will Heal cure Sickness or Curse?) or search in separate encyclopedia. Nope, sorry, I pass.
***EDIT***
=>Charlie.Fleed:
Heal was just an example. If you prefer, take SILENCE. You do not provide description for SILENCE, just info that skill has % chance to SILENCE the enemy. Yeah, sure - somebody who played a lot of rpgs etc. will have a general idea what it may do. But on the same basis somebody who played those games players will expect that you do not introduce elements that can't be counter on the very first battle and thus will expect that curses, illnesses etc. may be cured via Heal etc. All because the game does not provide sufficent amount of information during the game. Need more examples? Curse and other debuffs - I have info that it was cast on me. Great, now I have neat little skull over my character. But no idea what it does or how long it last. Dunno whether I need to run away or just turtle the character will be sufficent.. Well, it's cheap and woukld be good but terrible controls makes painful to play. Beliver it or not, controls were designed for... comtroller. And while mouse and some keyboard support were added they were added poorly, missing basic quality of life features. Moreover there is distinctive lack o information in-game which forces you to either way discover things by blind trying (will Heal cure Sickness or Curse?) or search in separate encyclopedia. Nope, sorry, I pass.
***EDIT***
=>Charlie.Fleed:
Heal was just an example. If you prefer, take SILENCE. You do not provide description for SILENCE, just info that skill has % chance to SILENCE the enemy. Yeah, sure - somebody who played a lot of rpgs etc. will have a general idea what it may do. But on the same basis somebody who played those games players will expect that you do not introduce elements that can't be counter on the very first battle and thus will expect that curses, illnesses etc. may be cured via Heal etc. All because the game does not provide sufficent amount of information during the game. Need more examples? Curse and other debuffs - I have info that it was cast on me. Great, now I have neat little skull over my character. But no idea what it does or how long it last. Dunno whether I need to run away or just turtle the character will be sufficent.. I definitely see the 'potential' folks are talking about, but I just can't recommend it for now, especially as there seems to be a 'full release' quite near, and the game I played a bit didn't feel quite ready for that.
A lot of little simple stuff right off the bat - missing descriptions for skills\/mechanics, the graphics are kinda all over the place at times with effects\/characters, no ability to change the direction that the D-pad on your controller moves the cursor (some people prefer Disgaea directions, others FFT), Fullscreen just gave me black screen with the still-tiny game in the center, so it was kinda hard to see, movement and selection was kinda wonky feeling, there was no indication of the nature of battles right off the bat.. the first one in the 'Campaign' was two NPCs versus eight of my characters, who obviously wrecked them. Not really challenging or fun at all, so why?
Also the 'campaign' is really just kinda all randomized stuff, rather than an actual story and all. I like the general idea of what the developer seems to be going for, but the execution falls short along with plenty of little nagging bugs and such.
The day someone just straight up *copies* FFT\/FFTA\/FFTA2 but with new classes\/spells\/mechanics\/skills is the day someone will have a huge winner.
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