Welcome to
On Feet Nation
Title: Frost
Genre: Strategy
Developer:
Jérôme Bodin
Publisher:
Le Studio des Ténèbres
Franchise:
Le Studio des Ténèbres
Release Date: 5 Jul, 2016
English,French
frost attack android. fallout frost mod ps4. can frost break windows. how to frost windows with glue. frost 2017 torrent. frost desktop music visualizer download. frost on windows in new home. frost english silver apartments maplewood mn. frost free refrigerator. frost avalanche. frost 2 trailer. frost 3 wordscapes ice. frost warning app iphone. frost nixon full movie online. soft frost mac dupe. frost free technology. frost school of music. frost crack maple tree. frost free 500 litros. frost free não gela parte de baixo. mac frost finish lipstick. frost 8 80 whiskey. frost king heat tape install. jack frost full movie free. frost river book pack review. frost free yard hydrant repair kit. mac frost lipstick angel review. frost quartz. fallout 4 frost parsons key. frost backdoor key. frost fire download music
Frost is my favorite take on the deck-building genre yet. Most of these types of games emphasize the acqusition of new cards, where the decision making is all about what you add to your deck. Frost, however, has a ton of ways to remove cards from your deck, and it turns every game into a tense balancing act where your deck can rapidly fluctuate in size in a single turn.
The gameplay is simple enough: You have to gather resources to pass by region cards. Successful travels will tick up the Frost meter as you get further away from the storm, while stalling out will allow the Frost meter to tick down. Random event cards show up that can threaten or help you out, and special idea cards appear at each location for you to purchase and supplement your deck.
The gameplay is supplemented by the scenarios. Each one introduces a new character who has special abilities, but must also overcome some special scenario, like finding 4 pets by the end of the run, or beating a special enemy encounter. Completing a scenario unlocks that character for the main gameplay mode, but I think the scenarios are really the heart of Frost. They're all unique and enjoyable, and many even find clever ways to integrate storytelling into the card mechanics. For example, to drive home the Tracker's loneliness, you can find the Gathering card during her scenario, but you can never buy it, since she can't generate two survivors in a turn.
The game's presentation is solid. The scratchy art-style looks terrific, and the music is wonderfully moody. The localization is a bit rough in spots, but there's not a lot of text, so it's not a huge issue. I occasionally had a bug where the game would lock up after finishing a run, but it always saved progress successfully, so it was never a dealbreaker.
Overall, Frost is a smart, moody, and innovative take on deck-building games, and is easy to recommend to anyone who enjoys card games.. Frost is my favorite take on the deck-building genre yet. Most of these types of games emphasize the acqusition of new cards, where the decision making is all about what you add to your deck. Frost, however, has a ton of ways to remove cards from your deck, and it turns every game into a tense balancing act where your deck can rapidly fluctuate in size in a single turn.
The gameplay is simple enough: You have to gather resources to pass by region cards. Successful travels will tick up the Frost meter as you get further away from the storm, while stalling out will allow the Frost meter to tick down. Random event cards show up that can threaten or help you out, and special idea cards appear at each location for you to purchase and supplement your deck.
The gameplay is supplemented by the scenarios. Each one introduces a new character who has special abilities, but must also overcome some special scenario, like finding 4 pets by the end of the run, or beating a special enemy encounter. Completing a scenario unlocks that character for the main gameplay mode, but I think the scenarios are really the heart of Frost. They're all unique and enjoyable, and many even find clever ways to integrate storytelling into the card mechanics. For example, to drive home the Tracker's loneliness, you can find the Gathering card during her scenario, but you can never buy it, since she can't generate two survivors in a turn.
The game's presentation is solid. The scratchy art-style looks terrific, and the music is wonderfully moody. The localization is a bit rough in spots, but there's not a lot of text, so it's not a huge issue. I occasionally had a bug where the game would lock up after finishing a run, but it always saved progress successfully, so it was never a dealbreaker.
Overall, Frost is a smart, moody, and innovative take on deck-building games, and is easy to recommend to anyone who enjoys card games.. Frost is my favorite take on the deck-building genre yet. Most of these types of games emphasize the acqusition of new cards, where the decision making is all about what you add to your deck. Frost, however, has a ton of ways to remove cards from your deck, and it turns every game into a tense balancing act where your deck can rapidly fluctuate in size in a single turn.
The gameplay is simple enough: You have to gather resources to pass by region cards. Successful travels will tick up the Frost meter as you get further away from the storm, while stalling out will allow the Frost meter to tick down. Random event cards show up that can threaten or help you out, and special idea cards appear at each location for you to purchase and supplement your deck.
The gameplay is supplemented by the scenarios. Each one introduces a new character who has special abilities, but must also overcome some special scenario, like finding 4 pets by the end of the run, or beating a special enemy encounter. Completing a scenario unlocks that character for the main gameplay mode, but I think the scenarios are really the heart of Frost. They're all unique and enjoyable, and many even find clever ways to integrate storytelling into the card mechanics. For example, to drive home the Tracker's loneliness, you can find the Gathering card during her scenario, but you can never buy it, since she can't generate two survivors in a turn.
The game's presentation is solid. The scratchy art-style looks terrific, and the music is wonderfully moody. The localization is a bit rough in spots, but there's not a lot of text, so it's not a huge issue. I occasionally had a bug where the game would lock up after finishing a run, but it always saved progress successfully, so it was never a dealbreaker.
Overall, Frost is a smart, moody, and innovative take on deck-building games, and is easy to recommend to anyone who enjoys card games.. Fantastic card game with great atmosphere. Fantastic card game with great atmosphere
Beta is Available!:
[desertkill.com]
We are happy to inform you that Desert Kill beta testing has started! We hope that you will help us make the game even better than it's now
To participate in the beta you need to provide your email on our site[desertkill.com], confirm the application and go through a short poll. After that we will send you a key in one of the stages of key distribution!
You should hurry up because the keys are limited! But amazing action and crazy fun in our game are limitless
JOIN BETA AND GET GAME FOR FREE![desertkill.com]. DESERT KILL – a roguelite top-down shooter is now available on Steam:
DESERT KILL from IO Games – a roguelite top-down shooter where you have to destroy evil forces in the most brutal way is available on Steam for $9.99!.
© 2025 Created by PH the vintage.
Powered by
You need to be a member of On Feet Nation to add comments!
Join On Feet Nation