What to expect from the Beta?.
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The Treasure Map Update is live!:
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Dear all,
As we announced last week,
Fear the Wolves expands today with the release of the massive Treasure Map Update. We’re really happy to share with you the change log for this update which includes multiple new features, including a new weapon and enhancements to existing systems.
Added in this patch are a number of new looting rules and mechanisms to keep players discovering new elements of the map.
Secret Stashes are now hidden throughout the ruins, containing high-tier loot that will give you an advantage over other scavengers, unlockable
only with a treasure map findable in the wilderness.
Some buildings are also now boarded up, requiring the fire axe to break down the door and gather the goods inside. Waiting inside may be the
new DMR SOK-94 sniper rifle, optimal at medium to long range.
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Upgrades have also been applied to many of the game’s premier features. A full pass has been made on
wolf behaviour and balancing, making them far more dangerous to players and a true PvE challenge.
Singular wolves will now attempt to sneak up on players, and packs are much more aggressive at protecting their territory and chasing down fleeing players, with more health and enhanced attack patterns. This joins
tweaks to weapon balance, shooting feeling, and the addition of rooftop helicopter extractions to make Fear the Wolves better than ever before.
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These changes join a host of quality of life tweaks, bug fixes, and minor additions - such as
new end and tutorial screens, an improved drop experience, and additional sounds - to answer player demands and improve the game for everyone.
The NVIDIA Highlight system has also been integrated, allowing for automatic recording of big plays and huge kills for easy sharing on various platforms.
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As always, please feel free to contact us if you have any feedback or technical issues that you want to alert us to. You can find the details of this patch below.
Features.
First Update:
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Hi everyone,
Fear The Wolves released two days ago in Early Access on Steam and many of you have parachuted straight into the ruin of Chernobyl!
We'd like to thank all of you who showed your support so far - we're committed to make Fear The Wolves the best game it can be!
We've worked hard on your feedback and are happy to release a first update today. It mainly features optimization and bug fixes, but also long-awaited features such as 21:9 support. You can learn more about our plans for future update in our roadmap
here.
Fear The Wolves - First Update.
Closed Beta End of Day 2:
Hi everyone,
End of day 2 for our Closed Beta!
We released our first update at noon (see patch log
here to fix some of the most urgent technical issues that you reported yesterday.
Thanks once again for your feedback and reports as they're the grassroots of our upcoming updates.
Our current priority is to iron out server issues as much as possible for the Early Access release next week. Expect very regular updates throughout the week based on your reports.
We're currently testing a new update for the Beta when publishing this message. Depending on how the testing process goes, we'll release it either today or tomorrow morning - expect a short downtime to deploy the patch! (5-10 minutes maximum)Please find the second patchnote below:
- Show ping on screen during a match.
- Show ping in the Main Menu to all servers.
- Auto-select the best region based on User ping on client launch.
- Simplified helicopter extraction.
- Fixed camera angles during parachuting.
We'd also like to encourage you to use the servers of your region (NA or EU) - you can set it up in the bottom right of the main menu. Note that
we're working on bringing Asia servers - they should arrive in a couple of days!
See you in the Zone,
Fear The Wolves Team.
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