Welcome to
On Feet Nation
Title: DUNGEONS OF CHAOS
Genre: Adventure, Indie, RPG
Developer:
Volker Elzner
Publisher:
Volker Elzner
Release Date: 15 Sep, 2017
Minimum:
English
dungeons of chaos kratos heart. dungeons of chaos feats. dungeons of chaos diamonds are no friends. dungeons of chaos map. dungeons of chaos dark invokers. dungeons of chaos tips. dungeons of chaos berserker. dungeons of chaos undead dragon. dungeons of chaos trainers. dungeons of chaos manticore. dungeons of chaos dead character. dungeons of chaos warp. dungeons of chaos druid stones. dungeons of chaos spectral dragon. dungeons of chaos druid. dungeons of chaos ryld. dungeons of chaos skill chart. dungeons of chaos youtube. dungeons of chaos chapter 1 walkthrough. dungeons of chaos builds. dungeons of chaos chapter 3 walkthrough. dungeons of chaos fire acolyte. dungeons of chaos quests. dungeons of chaos hack
For someone interested in this style of cRPG, this game is really excellent. The developer is at master-class at creating user interfaces, first of all, and the game has a solid story, along with all the tropes you would expect from this fantasy genre. The developer (yes, one guy) reused freely-distributable assets, so he could focus on the nuts and bolts, and the results are outstanding. To get this at the current full price is a gift, but only to a gamer who has enjoyed games like Ultima in the past.
Unlike so many retro-inspired Steam games, Dungeons of Chaos improves on the mechanics of the past games, which makes the gameplay more enjoyable. This is most visible in the "auto-attack" configuration, which presents a powerful configuration menu to script character behavior. Then, the very mundane combat of "wandering monsters" is completed within seconds, instead of several minutes. Other efficiency improvements are throughout the game. The developer understands what makes these games fun and what makes them a bore, and by building tools to help with the chores, the player gets more time with the fun parts of the game.
In my experience, the indie game developers who are geniuses at game mechanics, produce unplayable games because either the user interface is totally unknowable, there is no tutorial or help interface, the game is only designed for expert-level players, or there is no gameplay beyond the mechanisms. Not so for Dungeons of Chaos! The developer has got some fun quests, jovial dialogue, and a difficulty slider that goes to very easy. This is an approachable, playable game, with a friendly user interface. Maybe this developer can share his ideas at conference seminars for indie development?
Technically, this game runs on the Unity Game Engine. It takes up about 275 MBs of diskspace, and it uses the keyboard and the mouse for interfacing. My computer runs ubuntu linux 19.04 with radeon mesa graphic drivers. The game and levels load quickly, and it probably works great on slower computers. The developer is active in the forums, answering questions and creating new content.. For someone interested in this style of cRPG, this game is really excellent. The developer is at master-class at creating user interfaces, first of all, and the game has a solid story, along with all the tropes you would expect from this fantasy genre. The developer (yes, one guy) reused freely-distributable assets, so he could focus on the nuts and bolts, and the results are outstanding. To get this at the current full price is a gift, but only to a gamer who has enjoyed games like Ultima in the past.
Unlike so many retro-inspired Steam games, Dungeons of Chaos improves on the mechanics of the past games, which makes the gameplay more enjoyable. This is most visible in the "auto-attack" configuration, which presents a powerful configuration menu to script character behavior. Then, the very mundane combat of "wandering monsters" is completed within seconds, instead of several minutes. Other efficiency improvements are throughout the game. The developer understands what makes these games fun and what makes them a bore, and by building tools to help with the chores, the player gets more time with the fun parts of the game.
In my experience, the indie game developers who are geniuses at game mechanics, produce unplayable games because either the user interface is totally unknowable, there is no tutorial or help interface, the game is only designed for expert-level players, or there is no gameplay beyond the mechanisms. Not so for Dungeons of Chaos! The developer has got some fun quests, jovial dialogue, and a difficulty slider that goes to very easy. This is an approachable, playable game, with a friendly user interface. Maybe this developer can share his ideas at conference seminars for indie development?
Technically, this game runs on the Unity Game Engine. It takes up about 275 MBs of diskspace, and it uses the keyboard and the mouse for interfacing. My computer runs ubuntu linux 19.04 with radeon mesa graphic drivers. The game and levels load quickly, and it probably works great on slower computers. The developer is active in the forums, answering questions and creating new content.
© 2025 Created by PH the vintage.
Powered by
You need to be a member of On Feet Nation to add comments!
Join On Feet Nation