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Title: DiscStorm
Genre: Action, Indie
Developer:
XMPT Games
Publisher:
XMPT Games
Release Date: 20 Aug, 2015
English,French,Italian,German,Polish,Russian
The plastic flying disc originated as an improvised use of pie tin lids with one popular pie and cookie chain lending it's name to the generic term for the item (which we wont be mentioning here). In any case it's pretty certain that neither the early pioneers, the trade mark holders or partipcants in the ubiquitous college sport "Ultimate [redacted]" had realised the full potential of the flying disc as a versatile weapon.
XMPT games have stepped up and filled that gap, one part damaging projectile, one part deflective shield and one part useful item to trigger things the flying disc is used to it's full potential in the pixelart adventure. Using speed, agility and 3 circular pieces of plastic a range of heroes must defeat hordes of minions, and bosses for some reason that probably isn't important.
With a cool retro style, core mechanics somewhat reminiscent of speedball and a host of level specific special rules I'd reccomend everyone to quit playing catch and start creating some kind of large weather patern of plastic circular things.. Seems to have a pretty fun single player mode...controls are smooth game has a qiuck pace and decent music. Can't wait to try it out mp.
11-4-2015
Upon further review I am not so excited about multiplayer. I tried it out vs the ai. It has a 3 star to win a match system where it swaps modes\/maps each round. It randomly selects each, you cannot pick what mode\/gametype you want. Game needs more options.. Very repetitive and ultimately just not a fun experience.. Seems to have a pretty fun single player mode...controls are smooth game has a qiuck pace and decent music. Can't wait to try it out mp.
11-4-2015
Upon further review I am not so excited about multiplayer. I tried it out vs the ai. It has a 3 star to win a match system where it swaps modes/maps each round. It randomly selects each, you cannot pick what mode/gametype you want. Game needs more options.. It seems so simple, throw some discs around and dodge some enemies. After spending 3 hours trying to finish the first level in the campaign I had to give up and take a break. I am clearly not as skilled as I assumed I was, I needed some time to re-eveluate life choices and check where I went wrong. This game is a very<\/i> entertaining challenge for me, I'm hooked on it and picking it right back up after I finish writing this review!
The gameplay is very smooth. I'm personally playing using keyboard and mouse but I really should get myself a controller for this. The art and music are very well done, and they blend in perfectly to add to that all-important gameplay, and really help to stay motivated.
Also, I can't wait to get some friends round and test the multiplayer on this, I foresee some very interesting chaos!. Well polished. Playing it on keyboard is insane but fun! I wonder how an online multiplayer could work for it.. It's a fun game with great music. Gameplay is straight forward and within a few minutes you'll be jammin' out to the tunes and droppin' the smackdown on some zombie tushies.
Here is a little snippit of what to expect:
https://youtu.be/8ksyv0R4mFs. The plastic flying disc originated as an improvised use of pie tin lids with one popular pie and cookie chain lending it's name to the generic term for the item (which we wont be mentioning here). In any case it's pretty certain that neither the early pioneers, the trade mark holders or partipcants in the ubiquitous college sport "Ultimate [redacted]" had realised the full potential of the flying disc as a versatile weapon.
XMPT games have stepped up and filled that gap, one part damaging projectile, one part deflective shield and one part useful item to trigger things the flying disc is used to it's full potential in the pixelart adventure. Using speed, agility and 3 circular pieces of plastic a range of heroes must defeat hordes of minions, and bosses for some reason that probably isn't important.
With a cool retro style, core mechanics somewhat reminiscent of speedball and a host of level specific special rules I'd reccomend everyone to quit playing catch and start creating some kind of large weather patern of plastic circular things.
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