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Title: Derelict Redux
Genre: Action, Indie
Developer:
Floor59Games
Publisher:
Floor59Games
Release Date: 22 Jul, 2016
Minimum:
English
derelict redux
A fun take on a good idea, but not much to the game at all. Truly enjoyed what there was, but not close to enough content to warrant the price.. 10\/10, price is a bit high but its a low budget HeatSignature (the game Tom Francis is working on, i recommend you check it out as well)
anyway, like SPAZ (NUMBER 1, NOT 2, ugh 2 is ... not my bag, Really weird SPAZ 2 that is.) it offers frree space exploration, and choice to do what you would like in a free roam environment.
Pros:
1. GTA 2 like gameplay in the dark future
2. Space exploration
3. free roam narrative (although lacking)
Cons:
1. barely any story
2. price....9.99? for this? cmon. (that seems to be a bad trend among indie developers, but I'm sure Valve recommended the price.. surely)
3. not enough tutorial, not enough guidance, and there really needs to be a better sector map in these kinds of games.
10\/10 because we dont have enough games like it, wish SPAZ 1 would have more games.
EDIT: games is still good. but man does it still need love. The concept is solid as \u2665\u2665\u2665\u2665. We really need more games like this. I swear Im addicted to SPAZ 1 type games.....
if you like this game check out games like CRYPTARK, Space Pirates and Zombies.. I usually play games I'm unsure about for at least two hours so that I can get a good idea of how they work before the refund deadline, but it only took me half an hour to see most of what this game has to offer - and what it offers is a dull, repetitive and positively ugly attempt at a top-down shooter.
Built on a roguelike-style framework that features procedural generation, character progression and permadeath, Derelict<\/b> is a game that clearly prides itself on throwing the player in at the deep end - a fact that shows very well on the first level, where you're required to escape a self-destructing spaceship without a tutorial or even so much as a map. Randomly-spawning, godawfully-ugly explosions take significant chunks from your health as you stumble through the corridors, and though you catch glimpses of what could be enemies or friendly NPCs, they tend to get gibbed by the RNG pretty fast. It's only when you bump into an escape pod and launch yourself free of the doomed ship that the game 'opens up'. for want of a less promising term.
In reality, although you're now free to visit space stations, abandoned planets, wormholes to newly-generated map sectors and discarded chunks of former space liners, the promise of freedom rapidly withers when you find out that there's absolutely nothing to actually do<\/i> out there. All of the destinations you can visit, though different in appearance, play out identically - you land your ship, shoot the mindless zombie-like enemies rushing towards you in single file, pick up poorly-sprited items and weapons that the game never really tells you the purpose of, then take off and try to find a use for all the indistinct junk you accrued. I'd like to be able to write a paragraph for each different type of destination you can land at, but unfortunately, they're so similar in how they play out that there's just nothing unique to be said.
Though the game does boast an impressive array of different collectible weapons to find in your travels, the anaemic levels of enemy variety make the point moot - an automatic pistol carves through a brainless line of whatever those sprites are meant to be just as well as a plasma rifle, so what's the point? The only time I actually managed to die to these foes was when a huge mob of them sprung onto me out of what must've been a spawn point as I approached. My other deaths - getting shot in the back repeatedly by a companion who I never asked to join me, getting hit by an asteroid that I had no way of predicting, and failing to luck my way to the exit during the starting level - were similarly unenthusing. There's also different spaceships to grab off space stations and derelicts to replace your initial ship, but there's even less point to it than getting a new weapon - besides their admittedly-decent sprites, all the ships are totally identical.
In all, between a music playlist that varies between 'generic' and 'actively unpleasant', a near-total lack of any artwork that could be called 'good', and mechanics so bare-bones that they almost don't need that tutorial that the game fails to provide anyway, Derelict<\/b> feels far more like a tech demo than a bona-fide game. The 'open world' the game puts you in is laughably bare, the exploration aspect falls flat once you realise you're not doing anything new after the first couple of landings, and frankly, I don't even think the area maps that you land on are procedural. Just spend the $10 on a cheap movie or a takeout or something, since both would keep you entertained for longer.. I usually play games I'm unsure about for at least two hours so that I can get a good idea of how they work before the refund deadline, but it only took me half an hour to see most of what this game has to offer - and what it offers is a dull, repetitive and positively ugly attempt at a top-down shooter.
Built on a roguelike-style framework that features procedural generation, character progression and permadeath, Derelict<\/b> is a game that clearly prides itself on throwing the player in at the deep end - a fact that shows very well on the first level, where you're required to escape a self-destructing spaceship without a tutorial or even so much as a map. Randomly-spawning, godawfully-ugly explosions take significant chunks from your health as you stumble through the corridors, and though you catch glimpses of what could be enemies or friendly NPCs, they tend to get gibbed by the RNG pretty fast. It's only when you bump into an escape pod and launch yourself free of the doomed ship that the game 'opens up'. for want of a less promising term.
In reality, although you're now free to visit space stations, abandoned planets, wormholes to newly-generated map sectors and discarded chunks of former space liners, the promise of freedom rapidly withers when you find out that there's absolutely nothing to actually do<\/i> out there. All of the destinations you can visit, though different in appearance, play out identically - you land your ship, shoot the mindless zombie-like enemies rushing towards you in single file, pick up poorly-sprited items and weapons that the game never really tells you the purpose of, then take off and try to find a use for all the indistinct junk you accrued. I'd like to be able to write a paragraph for each different type of destination you can land at, but unfortunately, they're so similar in how they play out that there's just nothing unique to be said.
Though the game does boast an impressive array of different collectible weapons to find in your travels, the anaemic levels of enemy variety make the point moot - an automatic pistol carves through a brainless line of whatever those sprites are meant to be just as well as a plasma rifle, so what's the point? The only time I actually managed to die to these foes was when a huge mob of them sprung onto me out of what must've been a spawn point as I approached. My other deaths - getting shot in the back repeatedly by a companion who I never asked to join me, getting hit by an asteroid that I had no way of predicting, and failing to luck my way to the exit during the starting level - were similarly unenthusing. There's also different spaceships to grab off space stations and derelicts to replace your initial ship, but there's even less point to it than getting a new weapon - besides their admittedly-decent sprites, all the ships are totally identical.
In all, between a music playlist that varies between 'generic' and 'actively unpleasant', a near-total lack of any artwork that could be called 'good', and mechanics so bare-bones that they almost don't need that tutorial that the game fails to provide anyway, Derelict<\/b> feels far more like a tech demo than a bona-fide game. The 'open world' the game puts you in is laughably bare, the exploration aspect falls flat once you realise you're not doing anything new after the first couple of landings, and frankly, I don't even think the area maps that you land on are procedural. Just spend the $10 on a cheap movie or a takeout or something, since both would keep you entertained for longer.. this game has potional but it had a few flaws it really needs to fix like the font of the game is nearly unreadable and it often overlaps on other words makeing already hard to read lines imposssible. 10\/10, price is a bit high but its a low budget HeatSignature (the game Tom Francis is working on, i recommend you check it out as well)
anyway, like SPAZ (NUMBER 1, NOT 2, ugh 2 is ... not my bag, Really weird SPAZ 2 that is.) it offers frree space exploration, and choice to do what you would like in a free roam environment.
Pros:
1. GTA 2 like gameplay in the dark future
2. Space exploration
3. free roam narrative (although lacking)
Cons:
1. barely any story
2. price....9.99? for this? cmon. (that seems to be a bad trend among indie developers, but I'm sure Valve recommended the price.. surely)
3. not enough tutorial, not enough guidance, and there really needs to be a better sector map in these kinds of games.
10\/10 because we dont have enough games like it, wish SPAZ 1 would have more games.
EDIT: games is still good. but man does it still need love. The concept is solid as \u2665\u2665\u2665\u2665. We really need more games like this. I swear Im addicted to SPAZ 1 type games.....
if you like this game check out games like CRYPTARK, Space Pirates and Zombies.. It's pretty dang fun. Not easy either. Getting the hang of it takes a few minutes and usually dying a time or two. It's got a lot of potential, and it's improving. I look forward to seeing where this goes. Throwing grenades, and using some of the automatic weapons rock. Loot and mow down hoards of creatures, fly around a find things to loot and fight? I'll have more please.
It has it's bugs that need fixing. Some minor improvments as well, but over all it's fun. I'm looking forward to some updates.. A dank mix of Hotline Miami and Alien.
This game has mad amounts of potential.
Buy it so the dev can keep up his awesome work!
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