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Title: Dark Passenger
Genre: Action, Casual, Indie
Developer:
Idea Cabin
Publisher:
Idea Cabin
Release Date: 26 Apr, 2017
English
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Overall a neat idea and a pretty fun game, however I feel there could be more sound cues to help the player figure out where they are, rather than just bumping into walls (or enemies). There should be a button to skip dialogue in the beginning of a section, as hearing the same line over and over again can be annoying.
I feel that some of the audio suddenly changes what direction it sounds like it's coming from, which is a bit confusing. For example, when trying to avoid some enemies, it sounded like they're on the right, and if I run into them, the death sounds like its coming from a different side? Maybe it's the headphones I'm using, though, I believe the game could benefit from more polished sound effects (and more varied ones.) Like perhaps there's a puddle on the ground and the footsteps make a different sound if you step in it. Or carpet, something, anything to really distinguish a room and make it not feel like an empty corridor. The beginning room seemed great in that aspect, as you could crash into things and sort of feel like you're actually interacting with the world.
Another thing that would be nice would be if you die, say 10 or 20+ times in one level, give an option for a sound cue as a kind of hint of where to go. (or perhaps some dialgoue as to what exactly is going on) The ticking clock noise was helpful in figuring out the beginning locations, but later on I got confused and am currently stuck in a certain location, as it seems that wherever I go there's either walls or death. Will try to beat it again later.
Also I kind of want to get more information about who made the game, who the voice actors are, etc. so if there's a credits section somewhere that would be neat. (Unless it's just at the end of the game which I have yet to reach.)
A unique game with lots of potential. Worth at the very least trying out since it's so cheap, though I wouldn't be surprised if you get stuck later on in the game. It definitely takes time to adjust to which sounds are in which direction. (Could be my own fault for using earbuds but who knows.). nice game for blind gamers. Terrible graphics, I couldn't get them to work at all. Got stuck on just a black screen.. sure its a cool idea because the person u play as is blind. (Not saying that's good), but u use ur imagination to find stuff. However this part of which i'm about to say is my pet peve for this game. It's frustrating because there are no special hints except that the narroter doesnt really help, the doc tells u to listen to the sound of a michine to find a item well were in a hospital there's hundreds if not thousands of machines. Also i've been playing lv 1 for over an hour and still cannot progress to the next lv. so yeah thats my review.. Controls are just WASD. No ability to turn.
Not what I thought I was getting myself into.
Addendum:
Apparently it's top down. Was expecting FPS-style.
Definitely not what I was expecting.
Further, the voice over was so grating that on my third\/final startup attempt I took my headphones off until it was done.. Terrible graphics, I couldn't get them to work at all. Got stuck on just a black screen.. Overall a neat idea and a pretty fun game, however I feel there could be more sound cues to help the player figure out where they are, rather than just bumping into walls (or enemies). There should be a button to skip dialogue in the beginning of a section, as hearing the same line over and over again can be annoying.
I feel that some of the audio suddenly changes what direction it sounds like it's coming from, which is a bit confusing. For example, when trying to avoid some enemies, it sounded like they're on the right, and if I run into them, the death sounds like its coming from a different side? Maybe it's the headphones I'm using, though, I believe the game could benefit from more polished sound effects (and more varied ones.) Like perhaps there's a puddle on the ground and the footsteps make a different sound if you step in it. Or carpet, something, anything to really distinguish a room and make it not feel like an empty corridor. The beginning room seemed great in that aspect, as you could crash into things and sort of feel like you're actually interacting with the world.
Another thing that would be nice would be if you die, say 10 or 20+ times in one level, give an option for a sound cue as a kind of hint of where to go. (or perhaps some dialgoue as to what exactly is going on) The ticking clock noise was helpful in figuring out the beginning locations, but later on I got confused and am currently stuck in a certain location, as it seems that wherever I go there's either walls or death. Will try to beat it again later.
Also I kind of want to get more information about who made the game, who the voice actors are, etc. so if there's a credits section somewhere that would be neat. (Unless it's just at the end of the game which I have yet to reach.)
A unique game with lots of potential. Worth at the very least trying out since it's so cheap, though I wouldn't be surprised if you get stuck later on in the game. It definitely takes time to adjust to which sounds are in which direction. (Could be my own fault for using earbuds but who knows.). This is about one of the dumbest games ive played in a while. Terrible graphics, I couldn't get them to work at all. Got stuck on just a black screen.. nice game for blind gamers
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