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Title: CoH 2 - Soviet Commander: Urban Defense Tactics
Genre: Strategy
Developer:
Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)
Publisher:
SEGA, Feral Interactive (Mac), Feral Interactive (Linux)
Release Date: 24 Sep, 2013
Minimum Requirements
English,Czech,French,German,Italian,Polish,Russian
How to win games with this guy:
Step 1: play on maps with buildings near VPs\/fuel points
Step 2: Drop a forward HQ on said building
Step 3: Keep your guys near that HQ, reinforce your guys as needed.
Step 4: YOU MAY HAVE MEN, BUT I HAVE MORE MEN.
For real, this commander is really good if you catch them off guard. The ability to have an early game reinforcement point is really good for locking down important points, and that boosts your chance of winning a match by a large margin.
The forward HQ also have medics, so you can skip the medic upgrade. For the M45 AT gun, it's a cheap call in that is good for killing enemy LTs and scout cars, most importantly it's spammable.
This guy, as of this review, also have shock troops and KV-2. All of which are good anti-infantry measures as well.. How to win games with this guy:
Step 1: play on maps with buildings near VPs\/fuel points
Step 2: Drop a forward HQ on said building
Step 3: Keep your guys near that HQ, reinforce your guys as needed.
Step 4: YOU MAY HAVE MEN, BUT I HAVE MORE MEN.
For real, this commander is really good if you catch them off guard. The ability to have an early game reinforcement point is really good for locking down important points, and that boosts your chance of winning a match by a large margin.
The forward HQ also have medics, so you can skip the medic upgrade. For the M45 AT gun, it's a cheap call in that is good for killing enemy LTs and scout cars, most importantly it's spammable.
This guy, as of this review, also have shock troops and KV-2. All of which are good anti-infantry measures as well.. How to win games with this guy:
Step 1: play on maps with buildings near VPs\/fuel points
Step 2: Drop a forward HQ on said building
Step 3: Keep your guys near that HQ, reinforce your guys as needed.
Step 4: YOU MAY HAVE MEN, BUT I HAVE MORE MEN.
For real, this commander is really good if you catch them off guard. The ability to have an early game reinforcement point is really good for locking down important points, and that boosts your chance of winning a match by a large margin.
The forward HQ also have medics, so you can skip the medic upgrade. For the M45 AT gun, it's a cheap call in that is good for killing enemy LTs and scout cars, most importantly it's spammable.
This guy, as of this review, also have shock troops and KV-2. All of which are good anti-infantry measures as well.
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