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Title: Boot Hill Bounties
Genre: Indie, RPG
Developer:
Experimental Gamer Studios
Publisher:
Experimental Gamer Studios
Release Date: 14 Dec, 2017
English
Don't be fooled by appearances, this game is truly interresting! Quite a step up from the previous installment with a lot more to do and story to unfold!
Many people might be skeptical about the game since it does have its share of bugs here and there...But thrust me, the experience is worth those small cringes!
A diamond in the rough, just waiting to be even better!. In short, Boot Hill Bounties is a Western (as in "Wild West")-themed JRPG with a unique combat system that makes it ideal for local co-op, 20+ hours of playtime, and amazing music. It's a direct sequel to Boot Hill Heroes by the same developer, so I'd strongly recommend playing that first.
The Good:
* The music. Simply amazing (and guaranteed to get stuck in your head, but not to an ear worm extent)
* The combat system is a unique style, with each character slowly gaining energy over time, which they can spend on abilities (called "Vantages") once they have enough. It also includes a system of "Stances" which are persistent effects on the characters, for instance allowing them to dodge attacks, plus abilities which are designed to counter stances, giving battle a certain rock-paper-scissors strategy to it. Also, since each character gains and spends energy independently, it's easy to split up the duties in local co-op.
* Aside from following the story, there's plenty to do in the game - you can develop your own farm, participate in cooking contests, solve problems that citizens post in the newspaper, solve riddles made by clever schoolkids or the local master, or just talk to everyone and take in the local flavour. None of it is required to beat the game, so if you don't care for part of it you can skip it (though you might have to decrease the battle difficulty if you skip too much).
* There's plenty of playtime for the pricepoint, making it a great value for your money
* The story opens up shortly into the game, allowing you to pick which path you want to pursue next (and it appears the developer has done some sleight-of-hand behind the scenes to keep the difficulty appropriate whichever path you take, but I can't say for sure)
The Bad:
* There were a few moments in the game where it's a bit obtuse about what you need to do next, requiring a bit of "try everything possible in town" to get through
* The story ends right after you complete the final of the four paths in the game, which means it might not end on the most satisfying storybeat. My recommendation: Go to the Chepahkwik village last for the best ending.
* Although the story reaches a good ending point, it doesn't fully resolve everything. Hopefully a final part to the trilogy will be released, though that depends on how much interest there is. But every person that buys this increases the chance of that happening *nudgenudge*
The Ugly:
* Even after a couple bugfix patches, the game still has some lingering bugs in it. Most of these are minor annoyances (symbols improperly positioned within text boxes at a couple points, some objects your character will walk over instead of behind, etc.), but a few do impact gameplay (enemies that are asleep and have a stance active are immune to all vantages, the general store doesn't seem to restock properly every two days like it says it will, etc.)
* In my ~30 hours of gameplay, I ran into four crashes. One of these types of crashes might have been fixed with the most recent patch, but the other is apparently proving much more difficult for the developer to track down. At least with the autosave system, you won't lose much progress to a crash.
In summary: Even despite the occasional bugs and crashes, this is well worth playing. I do recommend playing the original Boot Hill Heroes first though, but this does provide a recap of the plot from that if you want to skip it.. At the time of me writing this review, I would not suggest this game. I'm a bit over 4 hours into the game, only to have deal with multiple bugs that have soft locked me.
Now, I got this game right when it came out due to being excited for the sequel to Boot Hill Heroes, and after sinking dozens of hours into that game, I was really happy to dive into Bounties. While I ended up getting soft locked in the first 30-ish minutes of the game, with another 30+ minutes to figure out something screwed up in the files and I had to verify them, I reported it on the forums but couldn't reproduce the bug.
My second time? I've gotten further in the game to the Mines, and shortly after fighting the first boss enemy there and picking up what I can only assume was a key item, the game soft locked when I moved over towards the elevator by the camp at the mines. I had to alt + tab out of the game to manually close it due to the game becoming softlocked.
Keep in mind that steam says I have 4.3 hours into the game. But easily an hour, or even longer of it, is due to me trying to deal with bugs that happened. I know that players are supposed to report bugs they come across, which I have, but when you keep getting ones that soft lock the game and prevent you from moving forward, it's hard to want to continue to play the game.
In the current state I would not recommend playing Boot Hill Bounties, due to it feeling like more testing was needed before going public for the game. I paid for the game the moment it came out, partally due to it being on sale the moment it came out due to being a new release, but I am second guessing myself at this point.
Maybe after this game has recieved numerous updates after others have played further into it and helped report bugs and the like I'll give it another chance, but at its current state I can not play a game that keeps giving me this many issues.. Honestly it hurts me to write a review for this game and giving it the 'Not Recommended' tag. I loved the first game after I had been introduced to it by my boyfriend, it had that old school RPG charm and when we were made aware of this game I was excited to see what was coming next.
Right now in the game's current state? A buggy mess is what we have so far or at least thats what it seems like to me. Not even two hours into the game and we both had ended up running into multiple issues (Him not being able to end a battle at all until he re-verfied the files and myself somehow breaking a sequence just from not talking to an NPC).
Today we decided to give it another go and sure enough we began noticing graphical glitches and hell he even softlocked at one point. The game at its core is much like the first in the Boot Hill series but right now I just can not recommend anyone actually purchase this game until some of this stuff is fixed further. Glitching out in the opening scenes and areas is a little much in my opinion.
In terms of the games actual game play, if you have played Boot Hill Heroes you will be able to jump into this one right away. The battles feel very similar with a slightly upgraded way to how vantages and hats work and the music is still very well done. I do have to get more into the games story to let you know how well it was handled on that aspect but at this time I don't think I'll be going back to it until some of the mentioned issues have been touched upon and fixed.
Please take this as a warning for right now; buy it at your own risk. The developer is still working on it which is good but it feels like they still have a lot of work they need to do on this game to make it as good as the first one.
I will add, once things have been fixed more who knows maybe I will change my mind, but right now as it stands, I can't tell people they should play this.. More of the original, which was amazing. Recommended 100%.. TLDR<\/b>
A Wild West themed RPG with strong writing and mechanics deep enough to keep you interested without drowning you. While it lacks polish in specific areas, it\u2019s definitely worth the price and time if you like to grapple with RPG mechanics.
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