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Posted by tusa on February 20, 2025 at 4:20pm 0 Comments 0 Likes
My Gaming License: Vanuatu Gambling License – The Gateway to the Future of Online Gaming
The Rise of Vanuatu as a Gaming Powerhouse
In the ever-evolving world of online gaming, the Vanuatu gambling license has emerged as a beacon of innovation and opportunity. Nestled in the South Pacific, this archipelago nation has become a hub for gaming operators seeking a reliable, cost-effective, and forward-thinking licensing solution. But what makes the…
ContinuePosted by jack on February 20, 2025 at 2:06pm 0 Comments 0 Likes
Title: Bad Hotel
Genre: Casual, Indie
Developer:
Lucky Frame
Publisher:
Lucky Frame
Release Date: 16 Oct, 2013
Minimum:
English
So I buy this game for linux and they messed it up so I couldn't even play it for the first several weeks I owned it, should've taken the hint and wiped it from my computer then. The game is a great idea executed poorly. The musical aspect of it never comes to life as you're never given enough time to place things in a concise manner that would allow for such. The tower defense aspect is also executed poorly, as you're rushed frantically by enemies in such a way that no strategy is involved. You just need to stack your rooms on faster than the enemies destroy them which creates awkward jumbled beats. All in all Bad Hotel has been an extremely disappointing experience.. One of it's kind! However the learning curve is pretty steep and some levels just seem impossible.... Super fast pace game that leaves no room for error on the harder levels, which is most of them. You'll be lucky to complete more than two levels in each world. You start with little funds to build & the pay rooms take too long to build enough capital for offencive rooms. The enemies never slow down & most of them destroy a room in one or two hits. The only reason to get this game is if it's in a bundle. The game is so frustrating you'll be uninstalling after a few rounds. There aren't any tooltips or hints as to what new rooms do, you have to figure out in-game & even then most of the rooms aren't obvious as to what they do. After the first world the difficulty curve shoots straight up & there's no way to adjust it, it's just hard for the sake of being hard & sucks any of the fun you were once having.. Became boring and monotonous fast.. Maybe I shouldn't review a genre I don't really like, but this is a bad game. Some small artistic merit which I might even enjoy if it if it was easier and I could coast through it, but it's pretty frantic.. RAD TASTICK. One of it's kind! However the learning curve is pretty steep and some levels just seem impossible...
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